In this update4
Full notes
Full 深空七号 Deep Space 7 update
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What changed
- Compatibility
- Store
- Performance
- UI and audio
- Maps
- Balance
深空七号 Deep Space 7 changes
Added:
Chapter 6 map (Beta), usable weapon: Grenade Launcher.
Added to the random clothing store: Power Combat Suit.
Added to the random clothing store: Swimsuit (7).
Added to the random clothing store: Dragon Knight.
Optimizations:
Increased the head hitbox size of common monsters.
Further increased the chance of common monsters becoming weakened.
Made common monsters' legs easier to break; heads are now slightly more fragile.
Refined knockback rules for firearms; all guns can now knock back common monsters when hitting the head.
Improved collision detection, power, and visual effects of the Grenade Launcher.
Slightly increased the power of the Shotgun.
Greatly increased Sniper Rifle power (x4).
Increased ammo stack limit (99 → 200).
Increased the power of Molotov fire (x4).
Lowered the difficulty level required for unlocking completion collectibles.
Clearing higher difficulties now automatically unlocks collectibles from lower difficulties (older saves need to replay the final boss battle).
Increased backpack slot limits with chapter progression; modified the backpack interface to accommodate more slots.
Challenge levels and the first thematic level no longer require unlocking.
Adjusted some voice lines and text content.
Added door card level indicators for locked doors on the minimap.
Reduced the volume of footsteps.
Other:
During the Christmas period, some monsters may occasionally appear in Santa Claus outfits.
Optimized item distribution and level layouts in certain stages.
Summary:
Increased the damage of some weapons. With the addition of the knockback mechanism, the game's difficulty will be further reduced.
Source
Changelog.gg summarizes and formats this update. How we read updates.
