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Steam News14 April 20251y ago

Game Version 0.4.6.1 Patch Notes

New Additions: .Expanded Content: Added a new themed map. .Added one melee weapon and two ranged weapons usable on the new map. .

Full notes

Full 深空七号 Deep Space 7 update

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What changed

1 fix3 additions0 changes0 removals
  • Maps
  • Performance
  • UI and audio
  • Balance
addedNew Additions: .Expanded Content: Added a new themed map. .Added one melee weapon and two ranged weapons usable on the new map. .New Aim Assist Feature: When enabled in settings, guns will automatically aim at an enemy's torso when raised. The assist activation distance scales with the setting level—higher values mean a larger range. .New Crouch Mechanic: Crouching allows passage through low tunnels. Moving while crouched reduces the chance of alerting dormant monsters. .Added Controller Vibration Settings. .Each challenge map now includes a melee weapon.
addedOptimizations: .Faster weapon switching. .Removed the stomp mechanic as melee combat has been refined. .Adjusted the initial weapon acquisition process in Story Mode. .Slightly increased dodge distance in all directions. .Added forward dodge, which allows special attack moves when combined with crouching. .Direction indicators now appear when only one enemy remains in a Challenge Mode wave. .Improved rules for free outfits obtained in levels. .Optimized enemy spawn locations in Challenge Mode. .AYA now turns her head toward monster remains if they drop extra coins.
addedEnhanced the fading effect of flames. .Controller Improvements:D-pad switches primary weapons—repeated presses cycle through weapons assigned to each direction. RB acts as a modifier key: RB + A: Throw grenade RB + X: Quick heal RB + D-pad: Switch secondary weapon .Dodge moved from B to A to avoid UI conflicts. .Added crouch toggle (press LS).
fixedBug Fixes: .Fixed a bug where unequipping a weapon prevented other weapons from being activated. .Fixed a bug where monsters grabbing the player while falling resulted in an empty grab. .Fixed a bug where scoping in caused unintended weapon switching. .Fixed a bug where explosives did not deal damage to downed monsters.

深空七号 Deep Space 7 changes

addedNew Additions: .Expanded Content: Added a new themed map. .Added one melee weapon and two ranged weapons usable on the new map. .New Aim Assist Feature: When enabled in settings, guns will automatically aim at an enemy's torso when raised. The assist activation distance scales with the setting level—higher values mean a larger range. .New Crouch Mechanic: Crouching allows passage through low tunnels. Moving while crouched reduces the chance of alerting dormant monsters. .Added Controller Vibration Settings. .Each challenge map now includes a melee weapon.
addedOptimizations: .Faster weapon switching. .Removed the stomp mechanic as melee combat has been refined. .Adjusted the initial weapon acquisition process in Story Mode. .Slightly increased dodge distance in all directions. .Added forward dodge, which allows special attack moves when combined with crouching. .Direction indicators now appear when only one enemy remains in a Challenge Mode wave. .Improved rules for free outfits obtained in levels. .Optimized enemy spawn locations in Challenge Mode. .AYA now turns her head toward monster remains if they drop extra coins.
addedEnhanced the fading effect of flames. .Controller Improvements:D-pad switches primary weapons—repeated presses cycle through weapons assigned to each direction. RB acts as a modifier key: RB + A: Throw grenade RB + X: Quick heal RB + D-pad: Switch secondary weapon .Dodge moved from B to A to avoid UI conflicts. .Added crouch toggle (press LS).
fixedBug Fixes: .Fixed a bug where unequipping a weapon prevented other weapons from being activated. .Fixed a bug where monsters grabbing the player while falling resulted in an empty grab. .Fixed a bug where scoping in caused unintended weapon switching. .Fixed a bug where explosives did not deal damage to downed monsters.

New Additions: .Expanded Content: Added a new themed map. .Added one melee weapon and two ranged weapons usable on the new map. .New Aim Assist Feature: When enabled in settings, guns will automatically aim at an enemy's torso when raised. The assist activation distance scales with the setting level—higher values mean a larger range. .New Crouch Mechanic: Crouching allows passage through low tunnels. Moving while crouched reduces the chance of alerting dormant monsters. .Added Controller Vibration Settings. .Each challenge map now includes a melee weapon.

Optimizations: .Faster weapon switching. .Removed the stomp mechanic as melee combat has been refined. .Adjusted the initial weapon acquisition process in Story Mode. .Slightly increased dodge distance in all directions. .Added forward dodge, which allows special attack moves when combined with crouching. .Direction indicators now appear when only one enemy remains in a Challenge Mode wave. .Improved rules for free outfits obtained in levels. .Optimized enemy spawn locations in Challenge Mode. .AYA now turns her head toward monster remains if they drop extra coins.

Enhanced the fading effect of flames. .Controller Improvements:D-pad switches primary weapons—repeated presses cycle through weapons assigned to each direction. RB acts as a modifier key: RB + A: Throw grenade RB + X: Quick heal RB + D-pad: Switch secondary weapon .Dodge moved from B to A to avoid UI conflicts. .Added crouch toggle (press LS).

Bug Fixes: .Fixed a bug where unequipping a weapon prevented other weapons from being activated. .Fixed a bug where monsters grabbing the player while falling resulted in an empty grab. .Fixed a bug where scoping in caused unintended weapon switching. .Fixed a bug where explosives did not deal damage to downed monsters.

Source

Steam News / 14 April 2025

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