Update log
Full Deep Rock Galactic update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Fixes
- Performance
- Events
Hello Miners,
This patch fixes the potential horde of Scrabs that could spawn, Fixes Pit Jaw grabbing dwarves through walls and a few other fixes With Love, The Ghost Ship Crew
--- PATCH NOTES —
Mission
Made compressed gold give the same credits payout as regular gold
Moved Heavy Extraction to 6th mission in intro assignment
Sound
Fixed sounds not playing for certain scrab animations (flying and ground attack)
Fixed Cave Leech audio not following its head
Scrabs
Fixed the amount of how many of scrabs can spawn instead of it being unlimited
Updated scrab spawn vfx to match most other enemies for improved performance
PitJaws
Increased spawn spread: 300 -> 800
Increased difficulty rating to match cave leech: 80 -> 100
Increased rarity: 0.5 -> 1.0
Reduced Pit Jaw Colony spawn amounts to closer resemble Cave Leech Cluster amounts
Pit jaw now requires "line of sight" to target players. Hopefully fixing Pit jaws attacking through walls
Season event
Adjust Ossium credit reward: 500 -> 200
Adjust Ossium XP reward: 1000 -> 420
Fixed text and voice lines for laserpoint ossium enamel
Added logic in case if Bone Collector borrows away instead of leading to the cave entrance
Source
