HomeGamesUpdatesPricingMethodology
Steam News27 November 20241y ago

Update v0.3

Hello, everyone! Welcome to the second relatively large update, which introduces new mechanics that change gameplay, tons of new items, a new biome, and a pedestal for summoning your first boss! Have fun, survivors!

Full notes

Full Deep Despair 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone! Welcome to the second relatively large update, which introduces new mechanics that change gameplay, tons of new items, a new biome, and a pedestal for summoning your first boss! Have fun, survivors! I’ve been feeling a bit under the weather, which slowed down the development process, so I couldn’t add everything I had planned. But you’ll be able to see those additions in the next update, v0.4, which I’ll start working on after a short break!

What changed

0 fixes28 additions15 changes4 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
addedHello, everyone! Welcome to the second relatively large update, which introduces new mechanics that change gameplay, tons of new items, a new biome, and a pedestal for summoning your first boss! Have fun, survivors! I’ve been feeling a bit under the weather, which slowed down the development process, so I couldn’t add everything I had planned. But you’ll be able to see those additions in the next update, v0.4, which I’ll start working on after a short break!
addedGameplay:Added a new biome: "Jungle" (content expansion expected in v0.4)
addedGameplay:Added a boss: "Jungle Guardian"
addedGameplay:Added an Ancient Pedestal for summoning bosses
addedGameplay:Added a new mob: "Jungle Slime"
addedGameplay:Added a new mob: "Spore Skeleton"

Gameplay:

  • Added a new biome: "Jungle" (content expansion expected in v0.4)

  • Added a boss: "Jungle Guardian"

  • Added an Ancient Pedestal for summoning bosses

  • Added a new mob: "Jungle Slime"

  • Added a new mob: "Spore Skeleton"

  • Added a Multicooker for advanced food preparation (recipes expected in v0.4)

  • Added a Potion Brewing Station

  • Added a Cooking Pot for basic food and drinks

  • Added a Campfire with Grill (6 cooking slots, faster cooking, longer burn time)

  • Added an Iron Furnace with two slots and higher processing speed

  • Added a Hand Crusher for crushing stone and wheat into flour

  • Breadmaking now requires grinding wheat into flour, making dough, and baking it

  • Added Jungle Trees (spawn in the jungle biome)

  • Added Jungle Spore Bushes (spawn in the jungle biome)

  • Added the plant "Yarrow" (grows randomly in jungles)

  • Added the plant "Sunflower" (grows randomly in forests)

  • Added Yellow Mushrooms (spawn and grow in dungeons)

  • Mining diamonds now drops ore, which needs refining in an extractor to yield nuggets

  • Consumables (food and potions) can now be used directly from the inventory by pressing Alt + LMB on a slot

  • Throwing an item stack is now possible by pressing Alt + RMB on the slot

  • Added a new way to repair items on smithing tables using hammers

  • Any storage can now be placed on rafts

  • Rafts can now be repaired using smithing hammers

  • Added armor reforging for the Medic class on anvils

  • Simplified item repair on anvils: each tier has specific ingredients

  • Damage upgrade effectiveness on anvils now depends on the item's tier

  • Adjusted required ingredients for many anvil upgrades

  • Fired arrows can now be picked up

  • XP required for leveling up is reduced to 500

  • Campfires can now be lit with torches

  • Added a new culture: "Pumpkin" (also spawns in the world)

  • Cherry trees now spawn in all forests

  • Cacti no longer deal damage when wearing the full Cactus Armor set

  • Added crafting for Fruit Tree Wood from logs

  • Coconut shells and pulp can now be obtained by grinding coconuts in the Manual Grinder

  • Combat efficiency decays slower when attacking slimes

Other Changes:

  • Added a classic hotbar (enabled in settings)

  • Improved inventory slot design and size

  • Crafting range for nearby storage increased by 2x

  • Hovering over an item now displays where it can be processed (smelting, crushing, etc.)

  • Hovering over an item now shows its crafting recipes

  • Items can no longer be used with the inventory open (prevents various errors)

  • Collecting resources from furnaces and stations no longer requires opening their interface

  • Processed resources are now visually displayed on furnaces

  • Increased the duration of most food effects

  • Dungeon chest loot significantly increased

  • Damaged armor loses its protective properties more drastically

  • Fluorescent mushrooms now grow randomly in dungeons

  • Flower pots no longer require seedlings to grow plants (seedlings removed from the game)

  • Expanded item descriptions

  • Hovering over storage displays the number of occupied slots

  • Increased smelting time for all ores

  • Extracting sand now yields 3 shells

  • Shurikens

Source

Steam News / 27 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.