Full notes
Full Deep Despair 3 update
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Repeated intro
Hello, everyone! Welcome to the second relatively large update, which introduces new mechanics that change gameplay, tons of new items, a new biome, and a pedestal for summoning your first boss! Have fun, survivors! I’ve been feeling a bit under the weather, which slowed down the development process, so I couldn’t add everything I had planned. But you’ll be able to see those additions in the next update, v0.4, which I’ll start working on after a short break!
What changed
- Maps
- Gameplay
- Balance
- UI and audio
Gameplay:
Added a new biome: "Jungle" (content expansion expected in v0.4)
Added a boss: "Jungle Guardian"
Added an Ancient Pedestal for summoning bosses
Added a new mob: "Jungle Slime"
Added a new mob: "Spore Skeleton"
Added a Multicooker for advanced food preparation (recipes expected in v0.4)
Added a Potion Brewing Station
Added a Cooking Pot for basic food and drinks
Added a Campfire with Grill (6 cooking slots, faster cooking, longer burn time)
Added an Iron Furnace with two slots and higher processing speed
Added a Hand Crusher for crushing stone and wheat into flour
Breadmaking now requires grinding wheat into flour, making dough, and baking it
Added Jungle Trees (spawn in the jungle biome)
Added Jungle Spore Bushes (spawn in the jungle biome)
Added the plant "Yarrow" (grows randomly in jungles)
Added the plant "Sunflower" (grows randomly in forests)
Added Yellow Mushrooms (spawn and grow in dungeons)
Mining diamonds now drops ore, which needs refining in an extractor to yield nuggets
Consumables (food and potions) can now be used directly from the inventory by pressing Alt + LMB on a slot
Throwing an item stack is now possible by pressing Alt + RMB on the slot
Added a new way to repair items on smithing tables using hammers
Any storage can now be placed on rafts
Rafts can now be repaired using smithing hammers
Added armor reforging for the Medic class on anvils
Simplified item repair on anvils: each tier has specific ingredients
Damage upgrade effectiveness on anvils now depends on the item's tier
Adjusted required ingredients for many anvil upgrades
Fired arrows can now be picked up
XP required for leveling up is reduced to 500
Campfires can now be lit with torches
Added a new culture: "Pumpkin" (also spawns in the world)
Cherry trees now spawn in all forests
Cacti no longer deal damage when wearing the full Cactus Armor set
Added crafting for Fruit Tree Wood from logs
Coconut shells and pulp can now be obtained by grinding coconuts in the Manual Grinder
Combat efficiency decays slower when attacking slimes
Other Changes:
Added a classic hotbar (enabled in settings)
Improved inventory slot design and size
Crafting range for nearby storage increased by 2x
Hovering over an item now displays where it can be processed (smelting, crushing, etc.)
Hovering over an item now shows its crafting recipes
Items can no longer be used with the inventory open (prevents various errors)
Collecting resources from furnaces and stations no longer requires opening their interface
Processed resources are now visually displayed on furnaces
Increased the duration of most food effects
Dungeon chest loot significantly increased
Damaged armor loses its protective properties more drastically
Fluorescent mushrooms now grow randomly in dungeons
Flower pots no longer require seedlings to grow plants (seedlings removed from the game)
Expanded item descriptions
Hovering over storage displays the number of occupied slots
Increased smelting time for all ores
Extracting sand now yields 3 shells
Shurikens
Source
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