Full notes
Full Deep Despair 3 update
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Repeated intro
Hello everyone! Welcome to the first update, v0.2, that I’ve been working on since release! This update brings numerous improvements to enhance gameplay experience and new content. Check out the list of changes below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
P. S. Please note that saves from v0.1 will not be compatible with v0.2 due to ongoing changes in the game’s architecture. Apologies for any inconvenience! For those who want to continue playing with old saves, I’ve added a new build branch for v0.1. Just select it in the Steam settings to download and continue your progress.
Technical Improvements:
The engine core has been updated to the latest version, LWJGL 3.3.4!
Added a borderless window mode option.
Switching between fullscreen mode is now much faster.
The game now launches by default in full-screen mode at the monitor's native resolution.
Dynamic switching of the audio device is now possible while the game is running.
Improved settings menu with active audio device and GPU display.
Reduced the game’s executable file size to 1.12 MB.
Gameplay:
Added an easy mode for beginners.
Added stakes for base defense (iron ones can be electrified).
Added bone meal for fast crop growth.
Added tall grass growth with bone meal.
Red apple trees now generate in oak forests.
Green apple trees now generate in birch forests.
Sulfur ore now generates in dungeons.
Chests with valuable loot now spawn in dungeons.
Clay now spawns under sand.
Added new varieties of tall grass generation.
Mobs no longer spawn within a 15-tile radius of the spawn point.
Hostile mob spawn rate is less intense in the first few nights.
Characters now gain experience for chopping trees, mining ores, harvesting mature crops, and butchering animals.
After death, characters now lose only 25% of max experience.
Increased the growth time for berries and coconuts.
Added dry grass as kindling for campfires.
Palms can now be grown on sand.
Glass blocks now let light through.
Doors now allow 50% light transmission.
Coal no longer spawns in the "Lava Lakes" level.
Diamond ore is now rarer.
Ore distribution is now varied in each dungeon.
Birch saplings now drop from birch trees.
Spruce saplings now drop from spruce trees.
Red apples no longer drop from oak trees.
Processing spruce logs in the extractor now has an 80% chance of yielding tree resin.
Increased resource smelting time in the furnace.
Large wooden chests can now only be crafted at the advanced workbench.
Changes to the bonuses from red apples.
Different types of knives now consume varying amounts of stamina when butchering animals.
Miscellaneous:
Crafting at workbenches and anvils now includes items from nearby storage.
Added buttons for quick resource management between inventory and storage.
Added quick stacking to nearby storage.
Added item slot highlighting for items picked up or used in crafting.
Visual improvements to the upgrade list in the anvil window.
Visual improvements to the crafting recipe list with smooth scrolling.
Recipes in the crafting window are now organized by category (selectable with LMB and RMB).
Added list view for recipes ("Settings" -> "Game").
Hovering over a recipe now displays required crafting ingredients.
Item description windows now appear to the side and no longer block the view.
Ladders are now much more visible in the dark.
Added more information on various items (tooltip windows).
Added information about animals when hovered over.
Added information about crops and harvests when hovered over.
A tooltip on how to wake
Source
Changelog.gg summarizes and formats this update. How we read updates.
