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Steam News29 June 20242y ago

Thanks for playing Demo!

For now, I've deactivated the Demo until next festivals. Thanks for everyone who've played it and especially to those who left feedback.

Full notes

Full Deep Dark Space update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Balance
  • Maps
  • Gameplay
changedEasy difficulty is not that easy -> monster made too many interactions on easy difficulty which lead your team to constantly turn on/off something instead of checking for clues. I've reduced monster interactions multipliers on easy difficulty and slightly reduced chances to turn off generators.
changedCurrently I'm working on a system that will allow players have easier time navigating through maps. I'm leaning to make a level map, but also considering making signs or lines to ease on-site navigation.
addedI'll add mouse sensitivity to game control options.

Deep Dark Space changes

changedEasy difficulty is not that easy -> monster made too many interactions on easy difficulty which lead your team to constantly turn on/off something instead of checking for clues. I've reduced monster interactions multipliers on easy difficulty and slightly reduced chances to turn off generators.
changedCurrently I'm working on a system that will allow players have easier time navigating through maps. I'm leaning to make a level map, but also considering making signs or lines to ease on-site navigation.
addedI'll add mouse sensitivity to game control options.

For now, I've deactivated the Demo until next festivals. Thanks for everyone who've played it and especially to those who left feedback. After analyzing your feedback I understood following:

  1. Easy difficulty is not that easy -> monster made too many interactions on easy difficulty which lead your team to constantly turn on/off something instead of checking for clues. I've reduced monster interactions multipliers on easy difficulty and slightly reduced chances to turn off generators.

  2. Now it will be possible to tune if monster will stop the hunt or reduce hunt time after killing someone. It is already implemented on easy and medium difficulties.

  3. Currently I'm working on a system that will allow players have easier time navigating through maps. I'm leaning to make a level map, but also considering making signs or lines to ease on-site navigation.

  4. I'll add mouse sensitivity to game control options.

If you have more feedback please don't hesitate and post it on steam community hub! Thank you!

Source

Steam News / 29 June 2024

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