In this update2
Full notes
Full Deep Blue Fantasy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Store
Deep Blue Fantasy changes
This week, our main focus was on optimizing the display on the interface. Specifically, we provided explanations for proprietary terms related to combat. Additionally, we separated the task and sonar systems to better utilize their respective functionalities. We also made some adjustments to fine-tune the game rules, making them more easily understandable.
New Stuff
Added explanations for proprietary terms related to weapons
Changes
Refined the penalty rules for submarine overloading
Optimized the display of sonar and task panels
Enhanced the style of weapon cards
Improved the style of dialogue boxes
Optimized the rules for selling weapons in the store
Enhanced the development plans for the dice of human captains
Source
Changelog.gg summarizes and formats this update. How we read updates.
