Full notes
Full Deep Blue Fantasy update
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Repeated intro
Hello adventurers, our team has been working hard to address issues and feedback from the community. We have also re-examined the difficulty issue raised by some players. As we have been immersed in the development process for a long time and are very familiar with the game ourselves, we may not have done a very good job in controlling the difficulty. We apologize for any negative experience this may have caused. In this update, we have made several optimizations to address the difficulty issues in the game, hoping to improve the overall gameplay experience. We appreciate your support and feedback, and we hope you enjoy playing the game.
What changed
- Performance
- Gameplay
- Balance
New Stuff
Introducing a new junior creature - the Jellyfish Baby
Added three new monster-hunting commissions to the third adventure
Added a crew member and a weapon before embarking on an adventure
Added sonar usage instructions
Added item usage effects description
Changes
Optimized overall adventure difficulty
Adjusted submarine durability values and upgrade curve
Expanded submarine capacity and made equipped weapons and equipment not consume any capacity
Adjusted loan interest rates
Adjusted daily sailing time
Source
Changelog.gg summarizes and formats this update. How we read updates.
