Full notes
Full Decktamer update
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Repeated intro
Hello everyone! Today we have an update that aims to make the game a little bit more balanced. Here's the changes:
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Decktamer changes
Buffs
Fayardam
Base Speed: 2 ⇒ 4
Narcotic Scales limited use: 2 ⇒ 4
Woolly Tamaraw
Reworked moveset generation to be more advantageous
Will always have Hoof Stomp
Can now generate with Passive Aggressive and Block at the same time
Needlefang
Curare Emission limited use: 3 ⇒ 5
Needle Bite damage: 4 ⇒ 5
Slow Injection poison inflicted: 4 ⇒ 5
Dipteranae
Now has Black Breath (3 poison to all enemies) instead of Pestilence (2 poison to all enemies)
Skull Crab
Now has Tackle (3 damage, limited-use 1) instead of Bash (2 damage)
Xerododo
Base Health: 4 ⇒ 5
Base Speed: 3 ⇒ 4
Polar monitor
Now has Body Slam (3 damage) instead of Bite (2 damage)
Discharge base damage: 1 ⇒ 2
Electric Shock vulnerable & slowness inflicted: 1 ⇒ 2
Crookpoach
Narco-Lick now deals 1 damage instead of being a status move (the move’s effects remain unchanged)
Base Speed: 3 ⇒ 5
Marafuu
Pushback no longer hits last.
Base Speed: 3 ⇒ 4
Xiphonoir
Poison Claw damage: 4 ⇒ 5
Poison Claw poison inflicted: 1 ⇒ 2
Claw Swipe damage: 4 ⇒ 5
Aberration X
Base Health: 8 ⇒ 9
Base Speed: 5 ⇒ 6
Aberration Y
Base Speed: 7 ⇒ 8
Chasm Horror
Base Speed: 4 ⇒ 6
Xerogriffin
Warcry Swift duration: 1 turn ⇒ 3 turns
Base Speed: 6 ⇒ 7
Furble
Pleading Face weakness inflicted: 2 ⇒ 3
Hipponimus
Bottom Feed limited use: 1 ⇒ 2
Can now generate with Acquired State (steals all of the target’s positive effects)
Can now sometimes generate with 3 moves (used to be capped at 2)
Sporeplant
Base Health: 4 ⇒ 5
Now guaranteed to generate with 2 moves if it doesn’t have a talent
Can now generate with Stimulants (gives 1 strength to its team)
To compensate, Neurotoxin ’s damage has been reduced (4 ⇒ 3)
Brown Marter
Multi-Scratch limited use: 1 ⇒ 2
Swift Paw limited use: 2 ⇒ 3
Can now generate with Controlled Kick (4 damage, can’t take the target below 1hp)
Gumursa
Acceleration swiftness duration: 3 turns ⇒ 4 turns
Sharpen strength duration: 3 turns ⇒ 4 turns
Shroomzard
Base Speed: 2 ⇒ 4
Fume Sniffer now gives 1 Swiftness per poisoned creature as well as 1 Strength
Toxin Rush now hits all lanes if any creature is poisoned (use to be only if the user itself is poisoned)
Increased probability to have Toxic Fart rather than Curing Song or Strange Scent
Now guaranteed to generate with 2 moves if it doesn’t have a talent
Skrimp
Water Splash limited use: 1 ⇒ 2
Inspired now gives 1 Swiftness as well as 1 Strength
Titanoros
Rock Hard Plates armor given: 4 ⇒ 5
Rock Hard Plates limited use: 2 ⇒ 3
Now has Trampling (5 damage) instead of Crush (4 Damage)
Tuba Bear
Thick Hide effective range: 4 - 5 ⇒ 4 - 6
Toxic wave is no longer limited-use (was limited-use 2)
Nerfs
Golden Syringe
Limited to 30 uses
Thousand-Year Deer
Base Health: 6 ⇒ 5
Base Speed: 6 ⇒ 5
Fleshbone
Devour is now limited use 10 (was unlimited)
Amethyst Ant
Tranq Bite is now limited use 4 (was unlimited)
Pillar Pole
Encouragement is now limited use 4 (was unlimited)
Karkoplid
Bold Grab is now limited use 3 (was unlimited)
Coocoo
Now has Quick Nap (regains 3hp, falls asleep) instead of Rest (regains 6hp, falls asleep)
Restful Sleep talent now restores 2 health instead of 3.
Concussion damage: 3 ⇒ 2
Nocturnal Demon damage: 10 ⇒ 8
Parapandion
Sonar now lasts 5 turns max per battle.
Nostroptera
Will no longer naturally generate with status moves if it has Sadistic
Meatgrazer
Impediment now lasts 3 turns (was unlimited)
Mimilang
Imitator no longer resets on retreat
Neuromefos
Hyperstimulation no longer resets on retreat
Lunar Pronghorn
Lunar Call can no longer restore the uses of another Lunar Call
Reworks
Bulbfish
Reworked to be less annoying to fight (won’t use a 5 damage-dealing move as often)
Last Resort is no longer limited-use (was limited-use 1)
Other Changes
Implemented Brazilian Portuguese fan translation!
Thanks to Drake McTine, Pedro "Deprão" W.H. and Bruno de Avó Mesquita
Fixed small issue in Spanish translation
German localization fixes
Fixed Intrepid talent not working properly when an ally died in a speed tie
Fixed attack phase flow changing when pressing the North button on controller during battle, during the strategy phase
Fixed inventory outside of battle controller navigation where sometimes, the bottom cards could not be selected with a controller
Fixed creature mistakenly attacking when tamed with food that adds the creature immediately to your deck
Fixed starter card being draggable in the rename menu
Attempt at fixing certain talents staying disabled after battle
'Historian' achievement will now unlock retroactively
Thank you everyone! Until next time :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
