What changed
4 fixes1 addition0 changes0 removals
- UI and audio
- Balance
- Maps
- Gameplay
fixedMajor Updates and Key Bug Fixes Bug Fix: Fixed a critical bug where a white screen would appear and the game would freeze upon entering the Synthesis Shop. [NEW] New UI: A dedicated equipment swap UI has been added to make swapping gear more intuitive!
fixedCard and Deck System Improvements Signature Cards (Movement, etc.): Character signature cards now remain in your hand at all times, allowing you to use them strategically whenever you want. Deck Exhaustion Penalty Change: The curse debuff players received when their deck was completely depleted has been removed! (This mechanic is planned to be utilized in future boss patterns.) Bug Fix: Fixed an issue where using the Jongnampa’s Potion card caused an unintended additional hit (one-hit). Bug Fix: Fixed an issue where using the Ancient Book of Knowledge card while holding 3 or fewer cards in hand caused the game to enter an infinite loop. Bug Fix: Fixed an issue where the card discard shortcut key occasionally failed to register when performing the discard action.
fixedMonster and Combat Balance Adjustments Safe Zone Implementation: All traps and debuffs remaining on the field at the end of a battle are automatically removed to ensure player safety. Hyunmu Buff and Fix: Hyunmu’s base attack power has been increased. Additionally, we have fixed the issue where summoned ally monsters would attack Hyunmu while he was submerged underwater, resulting in missed hits. Bug Fix (Oogama): Corrected an error in the damage display for Oogama’s attack patterns. Bug Fix (Chiwoo): Fixed an issue where Chiwoo’s attack range warning during combat was displayed one tile off from the actual hit point. Bug Fix (Tiger): Fixed a bug where damage was not dealt when the Tiger attacked while facing from the left side of the map toward the right. Contract System: Fixed an issue where several contract debuffs, including the Soul Contract, were not applying properly, ensuring the intended difficulty level.
fixedUI/UX and Usability/Visual Effects Improvements Constant Status Display: You can now easily check your deck and player status even while other UI elements—such as the Shop, Chef, or Synthesis Shop—are open. Item Drop Effects: When defeating monsters, items now drop to the ground with a more natural and smooth animation. Screen Transition Improvements: We have adjusted the timing of fade-in and fade-out effects during scene transitions to make them feel more natural. Bug Fix (Stages): We have prevented the issue where rapidly clicking or tapping stage map spots in succession would result in multiple selections. Bug Fix (Rewards): We have fixed an issue where NPC dialogue would appear unnecessarily when hovering the mouse over equipment items on the reward selection screen. Bug Fix (Event Text): We’ve neatly fixed an issue where text would overlap and become difficult to read when two or more events occurred simultaneously on the map.
addedWith this Signature Patch, we’ll be able to add even more fun strategies for various characters. When you defeat a monster, you can loot its Signature Cards to replace your own, so please look forward to this new content!
DeckLand changes
fixedMajor Updates and Key Bug Fixes Bug Fix: Fixed a critical bug where a white screen would appear and the game would freeze upon entering the Synthesis Shop. [NEW] New UI: A dedicated equipment swap UI has been added to make swapping gear more intuitive!
fixedCard and Deck System Improvements Signature Cards (Movement, etc.): Character signature cards now remain in your hand at all times, allowing you to use them strategically whenever you want. Deck Exhaustion Penalty Change: The curse debuff players received when their deck was completely depleted has been removed! (This mechanic is planned to be utilized in future boss patterns.) Bug Fix: Fixed an issue where using the Jongnampa’s Potion card caused an unintended additional hit (one-hit). Bug Fix: Fixed an issue where using the Ancient Book of Knowledge card while holding 3 or fewer cards in hand caused the game to enter an infinite loop. Bug Fix: Fixed an issue where the card discard shortcut key occasionally failed to register when performing the discard action.
fixedMonster and Combat Balance Adjustments Safe Zone Implementation: All traps and debuffs remaining on the field at the end of a battle are automatically removed to ensure player safety. Hyunmu Buff and Fix: Hyunmu’s base attack power has been increased. Additionally, we have fixed the issue where summoned ally monsters would attack Hyunmu while he was submerged underwater, resulting in missed hits. Bug Fix (Oogama): Corrected an error in the damage display for Oogama’s attack patterns. Bug Fix (Chiwoo): Fixed an issue where Chiwoo’s attack range warning during combat was displayed one tile off from the actual hit point. Bug Fix (Tiger): Fixed a bug where damage was not dealt when the Tiger attacked while facing from the left side of the map toward the right. Contract System: Fixed an issue where several contract debuffs, including the Soul Contract, were not applying properly, ensuring the intended difficulty level.
fixedUI/UX and Usability/Visual Effects Improvements Constant Status Display: You can now easily check your deck and player status even while other UI elements—such as the Shop, Chef, or Synthesis Shop—are open. Item Drop Effects: When defeating monsters, items now drop to the ground with a more natural and smooth animation. Screen Transition Improvements: We have adjusted the timing of fade-in and fade-out effects during scene transitions to make them feel more natural. Bug Fix (Stages): We have prevented the issue where rapidly clicking or tapping stage map spots in succession would result in multiple selections. Bug Fix (Rewards): We have fixed an issue where NPC dialogue would appear unnecessarily when hovering the mouse over equipment items on the reward selection screen. Bug Fix (Event Text): We’ve neatly fixed an issue where text would overlap and become difficult to read when two or more events occurred simultaneously on the map.
addedWith this Signature Patch, we’ll be able to add even more fun strategies for various characters. When you defeat a monster, you can loot its Signature Cards to replace your own, so please look forward to this new content!
Version 0.9.9.99.9 Patch Notes
Hello, Masters! The patch is now live.
Major Updates and Key Bug Fixes Bug Fix: Fixed a critical bug where a white screen would appear and the game would freeze upon entering the Synthesis Shop. [NEW] New UI: A dedicated equipment swap UI has been added to make swapping gear more intuitive!
Card and Deck System Improvements Signature Cards (Movement, etc.): Character signature cards now remain in your hand at all times, allowing you to use them strategically whenever you want.
Deck Exhaustion Penalty Change
The curse debuff players received when their deck was completely depleted has been removed! (This mechanic is planned to be utilized in future boss patterns.)
Bug Fix
Fixed an issue where using the Jongnampa’s Potion card caused an unintended additional hit (one-hit).
Bug Fix
Fixed an issue where using the Ancient Book of Knowledge card while holding 3 or fewer cards in hand caused the game to enter an infinite loop.
Bug Fix
Fixed an issue where the card discard shortcut key occasionally failed to register when performing the discard action.
Monster and Combat Balance Adjustments Safe Zone Implementation: All traps and debuffs remaining on the field at the end of a battle are automatically removed to ensure player safety.
Hyunmu Buff and Fix
Hyunmu’s base attack power has been increased. Additionally, we have fixed the issue where summoned ally monsters would attack Hyunmu while he was submerged underwater, resulting in missed hits.
Bug Fix (Oogama)
Corrected an error in the damage display for Oogama’s attack patterns.
Bug Fix (Chiwoo)
Fixed an issue where Chiwoo’s attack range warning during combat was displayed one tile off from the actual hit point.
Bug Fix (Tiger)
Fixed a bug where damage was not dealt when the Tiger attacked while facing from the left side of the map toward the right.
Contract System
Fixed an issue where several contract debuffs, including the Soul Contract, were not applying properly, ensuring the intended difficulty level.
UI/UX and Usability/Visual Effects Improvements Constant Status Display: You can now easily check your deck and player status even while other UI elements—such as the Shop, Chef, or Synthesis Shop—are open.
Item Drop Effects
When defeating monsters, items now drop to the ground with a more natural and smooth animation.
Screen Transition Improvements
We have adjusted the timing of fade-in and fade-out effects during scene transitions to make them feel more natural.
Bug Fix (Stages)
We have prevented the issue where rapidly clicking or tapping stage map spots in succession would result in multiple selections.
Bug Fix (Rewards)
We have fixed an issue where NPC dialogue would appear unnecessarily when hovering the mouse over equipment items on the reward selection screen.
Bug Fix (Event Text)
We’ve neatly fixed an issue where text would overlap and become difficult to read when two or more events occurred simultaneously on the map.
We will always strive to provide a better gaming experience! Thank you!
We plan to release updates daily as much as possible going forward. If the update is too large to release within a day—as we’re currently working on a major project—we’d really appreciate your patience.
With this Signature Patch, we’ll be able to add even more fun strategies for various characters. When you defeat a monster, you can loot its Signature Cards to replace your own, so please look forward to this new content!
Thank you as always, Masters!! Please forgive me ㅜㅜ!! I’ll work even harder on development!!