Full notes
Full Deck Vs Doom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Store
- Maps
- Fixes
- Balance
The game got updated to Version 0.9.492!
It includes the following changes:
Features:
Added 5 more random events
Added 19 more artifacts (9 in the demo and 10 in the full game only)
Added 6 quests
Added 12 new enemies (5 in the demo and 7 in the full game only)
Added 3 new bosses (full game only)
All houses got decks/artifacts and 1 custom card each
Added spell packs to the Builder Shop as well
Added the Observatory shop back to the game and modified all the offers in there
Added Map Movement sensitivity slider option
Added Lock mouse to window option
You can now sort your deck by Card Type, Element, Quality or Mana Cost. Makes it easier to see what you have.
Bug Fixes:
Fixed a bug where it said that you did not kill Anubis in the level summary
Balance changes:
You now always draw 1 random tower, trap and spell in your starting hand if you have it in your deck.
Ashenhold now has an additional artifact that promotes elemental synergies more
Improved all the element cost reduction spells
Reduced cost of Gold Mine tower 50 -> 40
Reduced base difficulty for Normal a little bit
Bottled Mana was improved, now gives more mana
Polish:
You can now see Crit chance on towers and traps that you have placed
The frog random encounter now says which card was added to the deck if it adds a card
Thunder Bringer card now states that it creates 2 traps.
Quests have small hints that give you an idea of what the quest actually is. You can see them when you hover over a quest.
You can now see range on spells that require targets
Updated the colors of the different elements to make them more clear. Physical and General cards were looking very similar.
Reduced a lot of unnecessary texture sizes so the game is smaller now.
Updated the VFX on disabled towers
Source
Changelog.gg summarizes and formats this update. How we read updates.
