Full notes
Full Deck Hunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
Deck Hunter changes
Hi Hunters! The Major Update is finally here! I’m very happy to share this moment with you. It has been a long time since I decided to redo the enemy AI and, as a consequence, the most important parts of the game. It has not been easy to achieve this renewed version of Deck Hunter, but I committed with you, the community of Deck Hunter. Anyway, all the way through is past and, now it’s time to enjoy the game.
Talking about the Major Update, there are some important points that you must keep in mind:
It is highly recommended to reset your profile once you update the game. It helps a lot to avoid save file issues. Of course, you’ll lose all your progress in the old version, but believe me, it’s worth it!
The new enemy AI has created a new mechanics system. Every enemy is different and its behavior can change depending on its mates. A tip, face the combats as a “puzzle” that must be solved.
The game continues on Early Acces, so I’m going to add new content with more frequency, this time.
I have planned the following updates but, as usual, I would like to count on your feedback, proposals, and ideas.
Apart from your feedback, you can support the game with reviews (if you didn’t do it), recommending the game to your friends (now is 20% off) and following the Deck Hunter account on Twitter.
Last but not least, here you have the most important points of this Major Update. Thanks for your support!
GENERAL
Lots of UI/UX improvements.
Art improvements.
Completely redesigned enemy AI.
New mechanics.
Completly new Library Cards.
FX improvements and visual feedback.
New Steam achievements.
AutoCloud
UI/UX
Icon effects.
New feedback system.
Navigation page system in the Library.
Text search system in the Library.
ENEMIES
New behavior for the enemies.
A lot of new enemies (some of them are hidden)
New hateful bosses
BALANCING
All cards (new and old)
Resources
Experience points
MAP
The Swamps (new zone)
New spins added
New chests added
INVENTORY
New inventory items
Items add cards to your deck
ART
New art for cards (more are coming).
New art for enemies.
New visuals on the map.
New Library Cards design.
Improvements in combat environments.
CARDS
150 new cards added (in total 292).
New types of cards:
Artifact
Fusion
Magic
Boss
Rarity
Basic → White Star
Common → Blue Star
Rare → Green Star
Epic → Purple Star
Ancestral → Golden Star
Level
Level 1 ⭐
Level 2 ⭐⭐
Level 3 ⭐⭐⭐
New color type card added
Red: Attack cards
Blue: Defense cards
Green: Cure cards
Purple: Magic cards
Grey: Skill cards
Golden: Fusion cards
Brow: Artifact cards
Full Gold: Wish Cards
White: Boss cards
Black: Unusable and Curse Cards
New combos added
80 new alchemy combinations
New Keywords added
LOST
CLONE
PAIN
BLOOD
CURSE
GAMBIT
EXCHANGE
Source
Changelog.gg summarizes and formats this update. How we read updates.
