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Steam News7 December 20232y ago

Decision: Red Daze EXPERIMENTAL Patch 2023.12.07

Greetings, Dust Bowl Survivors! We've just launched an experimental build for Decision: Red Daze, packed with fixes and improvements based on the community feedback.

Full notes

Full Decision: Red Daze update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Dust Bowl Survivors!

What changed

9 fixes6 additions9 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
  • Balance
changedWe've just launched an experimental build for Decision: Red Daze, packed with fixes and improvements based on the community feedback. To give it a spin, hop onto the EXPERIMENTAL branch on Steam.
fixedFixed a loot collection issue where a filled resource circle would not activate on the first click to grab.
addedIntroduced a "Control Basics" task at the game start to familiarize players with controls, displaying main buttons with icons on the HUD.
addedAdded a circular menu for a seamless selection of game windows (config, inventory, team, map, tasks, achievements) via gamepad.
addedIn the Key Bindings options, added the ability to set a hotkey for the Tasks and Achievements window. The default keyboard hotkeys are [O] and .
changedSlightly adjusted mouse-controlled camera rotation speed.

Decision: Red Daze changes

changedWe've just launched an experimental build for Decision: Red Daze, packed with fixes and improvements based on the community feedback. To give it a spin, hop onto the EXPERIMENTAL branch on Steam.
fixedFixed a loot collection issue where a filled resource circle would not activate on the first click to grab.
addedIntroduced a "Control Basics" task at the game start to familiarize players with controls, displaying main buttons with icons on the HUD.
addedAdded a circular menu for a seamless selection of game windows (config, inventory, team, map, tasks, achievements) via gamepad.
addedIn the Key Bindings options, added the ability to set a hotkey for the Tasks and Achievements window. The default keyboard hotkeys are [O] and .

We've just launched an experimental build for Decision: Red Daze, packed with fixes and improvements based on the community feedback. To give it a spin, hop onto the EXPERIMENTAL branch on Steam.

Changes in this build include:

  • Fixed a loot collection issue where a filled resource circle would not activate on the first click to grab.

  • Introduced a "Control Basics" task at the game start to familiarize players with controls, displaying main buttons with icons on the HUD.

  • Added a circular menu for a seamless selection of game windows (config, inventory, team, map, tasks, achievements) via gamepad.

  • In the Key Bindings options, added the ability to set a hotkey for the Tasks and Achievements window. The default keyboard hotkeys are [O] and

    .

  • Slightly adjusted mouse-controlled camera rotation speed.

  • Increased the speed of moving through lists with the gamepad.

  • Fixed the reaction to the first mouse click when moving items to the warehouse.

  • Enhanced smoothness in the movement of mercenaries and dog dots on the minimap.

  • Added visual gamepad control hints when hovering over the Key Bindings option in the config.

  • Added a "New Game" button in the config.

  • A personal icon has been added to the Key Bindings window for all actions.

  • Fixed character getting stuck in a destroyed turret.

  • Fixed glitches in the animation of climbing up and down from the turret.

  • Fixed werewolves jumping without moving.

  • Fixed enemy generation to prevent unrealistic crowds of zombies and mutants near settlements.

  • Rectified issues with merchants disappearing upon entering the red zone.

  • Removed the ability for survivors near the city to leave the settlement at the end of the day.

  • Fixed character movement issues causing interruptions in dialogues or the recruitment process.

  • Eliminated the chance of generating medium and heavy weapons in Frank's inventory.

  • Shotguns have received a slight damage increase and a decrease in dispersion. The more powerful the shotgun, the less shot dispersion.

  • The melee weapon's jump kick has become more targeted and accurate.

  • Sniper Rifle "Murphy" now increases the Firearms skill instead of the Heavy Weapon skill when firing.

  • Prevented the accidental appearance of a cheater gun in boss drops.

  • Increased the priority of units' self-healing in battle.

  • Fixed a bug causing lying enemy bodies to make screaming noises after death.

  • Other small bugs have been fixed.

We plan to release this build officially once we complete thorough testing on our end. Enjoy the updates and have a great time exploring Dust Bowl!

– The Decision: Red Daze Team

Source

Steam News / 7 December 2023

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