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Steam News13 July 20223y ago

Update #2 Patch Notes

Greetings, Survivors! It's time for another update! In this one we once again balance some weapons, fix the bugs we found while out in the wastes, and most importantly, addressed the feedback left by YOU in the Communit

Full notes

Full Decision: Red Daze update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes11 additions16 changes1 removal
  • Server
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Compatibility
fixedGreetings, Survivors!In this one we once again balance some weapons, fix the bugs we found while out in the wastes, and most importantly, addressed the feedback left by YOU in the Community Hub and our social media, namely the Publisher and Developer Twitter accounts, and Publisher and Developer Discord servers.
changedAI:Overall improvements to settler AI
changedBalance:Increased starting capacity of small warehouses
changedBalance:Increased the limit of resource production x10
changedBalance:Slightly reduced damage of Sniper Rifles
changedBalance:Slightly increased damage of all explosive weapons

Greetings, Survivors!

It's time for another update!

In this one we once again balance some weapons, fix the bugs we found while out in the wastes, and most importantly, addressed the feedback left by YOU in the Community Hub and our social media, namely the Publisher and Developer Twitter accounts, and Publisher and Developer Discord servers.

So here are the PATCHHH NOTESSS:

AI:

Overall improvements to settler AI

Balance:

Increased starting capacity of small warehouses

Increased the limit of resource production x10

Slightly reduced damage of Sniper Rifles

Slightly increased damage of all explosive weapons

Balanced dealt while unarmed

Restored Broken Hills factory for resource production

Reduced the frequency and distance of werewolf JUMP ability

Increased the MELEE skill growth rate

All survivors following the player character (not just squad members) can now teleport if they stray too far

You may now go to sleep in a besieged settlement if the assault is more than 60% complete

You can now use the radio station to access any building in settlements remotely

Added new game hints and improved their display in the dialogue with Frank

Simplified the looting of resources. If there are only resources in the stash, they will be looted automatically, without opening the inventory

Removed the restriction on filling the inventory after exceeding the capacity limit. Now you can carry any weight, but exceeding the capacity restricts your movement speed

Added arrows to the remaining enemies you need to destroy to complete missions to defend or capture the settlement. This will help you find the remaining enemies in the Assault

Reduced chance and duration of the knock-out effect

Reducing the frequency of attacks on settlements by enemy groups during peacetime

The Power Bar for rapid-fire weapons has been brought back

GUI:

Added the K hotkey to hide/show the HUD

Added a description of some additional hotkeys: Esc - config, I - inventory, M - map, T - team, K - HUD

Added the ability to return the camera to default position by compass-clicking

The map window now has an indicator of the number of game days

Added support for Ultrawide resolution

Visuals:

Added effect of unit burning after death by flamethrower

Fixed the animation of the accelerated walking after rolling

Bugs:

Now the game progress is displayed correctly and can reach 100%.

The turret gun becomes first level after destruction. Previously it was at the same level as before destruction.

Improved the behavior of the turret shooter at the moment of switching by using Tab between members of the squad.

Grenades now properly increase the heavy weapons skill.

Fixed hand animation when tired running with a grenade.

Fixed a bug that caused duplicate money on restart.

Fixed stamina bugs after a fast travel.

Fixed a rare bug with an invisible dog.

Fixed a bug with unit behavior when enemies shoot from a rocket launcher off-screen.

Fixed a rare character freeze after loading the game.

Fixed the error of resetting turret options after a warehouse overflow. Now there will not be such a downgrade.

Fixed a bug that sometimes made it impossible to open a small warehouse.

Many other small fixes and improvements.

As always, we are always on the prowl for any suggestions or bugs that you share with us, and are ready to address them at a moments' notice!

Thank you for all of your support <3

-The FlyAnvil Team

Source

Steam News / 13 July 2022

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