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Steam News21 November 20223y ago

Decimated Dev Blog #3

Welcome to another development update, Decimators! This one will commence with exciting game world changes. We added sky and weather effects, as well as new post-processing techniques and workflow.

Full notes

Full Decimated update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions1 change0 removals
  • Performance
  • Store
  • Gameplay
  • Fixes
  • Server
addedThis one will commence with exciting game world changes. We added sky and weather effects, as well as new post-processing techniques and workflow. In addition, several optimizations were applied that should improve performance. And to enhance smaller areas, the lighting has been reworked. We're still fine-tuning the world's details by adding new assets, materials, textures, and lighting, and multiple locations have seen these improvements in the recent weeks.
addedThe characters now have updated shaders and materials, as well as high- and low-poly models. On the customization front, we added the ability to use a decal system to customize symbols on character costumes. Moreover, our artists worked tirelessly to develop new concept art for additional characters, outfits, and helmets, as seen below.
addedThe apartments system has been upgraded with the addition of new plant items, the ability to reset applied changes, and improved controls.
fixedWe've resolved a variety of bugs across different parts of the game and initiated regular internal play testing to aid with bug hunting.
addedOur community team has been hard at work on our new knowledge base portal, which already includes over 30 articles! Check it out here: https://decimated.zendesk.com/hc/en-us
changedStay tuned for more and let us know what you think via our Discord server !

Welcome to another development update, Decimators!

This one will commence with exciting game world changes. We added sky and weather effects, as well as new post-processing techniques and workflow. In addition, several optimizations were applied that should improve performance. And to enhance smaller areas, the lighting has been reworked. We're still fine-tuning the world's details by adding new assets, materials, textures, and lighting, and multiple locations have seen these improvements in the recent weeks.

The characters now have updated shaders and materials, as well as high- and low-poly models. On the customization front, we added the ability to use a decal system to customize symbols on character costumes. Moreover, our artists worked tirelessly to develop new concept art for additional characters, outfits, and helmets, as seen below.

The apartments system has been upgraded with the addition of new plant items, the ability to reset applied changes, and improved controls.

We explored suspension, engines, physical based materials, and aerodynamics as part of our ongoing work with vehicle systems research, and we also outlined vehicle branding and the technical requirements for vehicle decal system. To get things started, we created several high- and low-poly models for upcoming vehicles. And as usual, a few fresh pieces of concept art are included below:

We've resolved a variety of bugs across different parts of the game and initiated regular internal play testing to aid with bug hunting.

Our community team has been hard at work on our new knowledge base portal, which already includes over 30 articles! Check it out here: https://decimated.zendesk.com/hc/en-us

Stay tuned for more and let us know what you think via our Discord server!

Source

Steam News / 21 November 2022

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