Full notes
Full Debris update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, it's been great to see people playing Debris on Twitch and YouTube. So far we've really appreciated the reception, and feedback on both sides has been great to read after such a long development. Thanks to everyone for the support so far. Right off the bat: we miscalculated our pricing. We're a very small studio and spent a lot of time trying to find the right launch price for our first original game, but we missed the mark. We know a lot of people are interested in the game and want everyone to give Debris a try, so we're lowering our base price a bit to reflect that. We also want to be completely transparent because we respect our customers' time and money. If you have any concerns/questions at all or if you already bought the game at the old price, please send us an email at support@moonraystudios.com. But there's more! Co-op is on it's way and we've been testing a bunch internally. We've been tweaking the thruster controls for the Squid a bit but so far so good. 😀 We'll keep you posted!
What changed
- Balance
Source
Changelog.gg summarizes and formats this update. How we read updates.
