Full notes
Full Debris update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Performance
- Gameplay
- UI and audio
Debris changes
Deep in the Moonray Labs our dedicated developers have worked their tails off over the last two years to present to you a remastered, rebalanced, and optimized tale of submerged cooperative survival. Follow Ryan, Sonya and Chris as they endure the pressures of being trapped between ice and rock.
Key features
Optimized from the ground up: we’ve re-engineered our terrain system, AI and so much more to drastically improve performance across the board.
Rebalanced: we’ve swept through the game and done a full balance pass to address player feedback. The waters have shifted...
Co-op stability: we’ve reimplemented our matchmaking system, allowing for more reliable co-op connections.
Full patch notes
Rebalanced levels (creature positions & distribution)
Reworked terrain implementation & shader construction
Reimplemented matchmaking allowing for far more reliable NAT punchthrough
Optimized global image compression
Simplified HUD postprocess profiles
Reimplemented baked lighting for each level
Reduced creature AI garbage collection and implemented quick path lookups
Modified player movement/rotation to increase fluidity
Reimplemented game save serialization (Note: this means old saves won’t be compatible with this update)
Remodeled player tool
Redesigned, simplified HUD
Optimized object mesh data
Note: These updates are currently for Windows only.
As always, thanks so much for everyone for giving this unique title a try. If you haven't yet – now's the time! We hope you enjoy. We hope you survive together.
Thank you sincerely!
The Whole Moonray Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
