HomeGamesUpdatesPricingMethodology
Steam News23 November 20196y ago

Debris 3.0 - Remastered, rebalanced & re-engineered!

Deep in the Moonray Labs our dedicated developers have worked their tails off over the last two years to present to you a remastered, rebalanced, and optimized tale of submerged cooperative survival.

Full notes

Full Debris update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions13 changes0 removals
  • Balance
  • Maps
  • Performance
  • Gameplay
  • UI and audio
changedDeep in the Moonray Labs our dedicated developers have worked their tails off over the last two years to present to you a remastered, rebalanced, and optimized tale of submerged cooperative survival. Follow Ryan, Sonya and Chris as they endure the pressures of being trapped between ice and rock.
changedKey featuresOptimized from the ground up: we’ve re-engineered our terrain system, AI and so much more to drastically improve performance across the board.
changedKey featuresRebalanced: we’ve swept through the game and done a full balance pass to address player feedback. The waters have shifted...
changedKey featuresCo-op stability: we’ve reimplemented our matchmaking system, allowing for more reliable co-op connections.
changedFull patch notesRebalanced levels (creature positions & distribution)
changedFull patch notesReworked terrain implementation & shader construction

Debris changes

changedDeep in the Moonray Labs our dedicated developers have worked their tails off over the last two years to present to you a remastered, rebalanced, and optimized tale of submerged cooperative survival. Follow Ryan, Sonya and Chris as they endure the pressures of being trapped between ice and rock.
changedOptimized from the ground up: we’ve re-engineered our terrain system, AI and so much more to drastically improve performance across the board.
changedRebalanced: we’ve swept through the game and done a full balance pass to address player feedback. The waters have shifted...
changedCo-op stability: we’ve reimplemented our matchmaking system, allowing for more reliable co-op connections.
changedRebalanced levels (creature positions & distribution)

Deep in the Moonray Labs our dedicated developers have worked their tails off over the last two years to present to you a remastered, rebalanced, and optimized tale of submerged cooperative survival. Follow Ryan, Sonya and Chris as they endure the pressures of being trapped between ice and rock.

Key features

  • Optimized from the ground up: we’ve re-engineered our terrain system, AI and so much more to drastically improve performance across the board.

  • Rebalanced: we’ve swept through the game and done a full balance pass to address player feedback. The waters have shifted...

  • Co-op stability: we’ve reimplemented our matchmaking system, allowing for more reliable co-op connections.

Full patch notes

  • Rebalanced levels (creature positions & distribution)

  • Reworked terrain implementation & shader construction

  • Reimplemented matchmaking allowing for far more reliable NAT punchthrough

  • Optimized global image compression

  • Simplified HUD postprocess profiles

  • Reimplemented baked lighting for each level

  • Reduced creature AI garbage collection and implemented quick path lookups

  • Modified player movement/rotation to increase fluidity

  • Reimplemented game save serialization (Note: this means old saves won’t be compatible with this update)

  • Remodeled player tool

  • Redesigned, simplified HUD

  • Optimized object mesh data

Note: These updates are currently for Windows only.

As always, thanks so much for everyone for giving this unique title a try. If you haven't yet – now's the time! We hope you enjoy. We hope you survive together.

Thank you sincerely!

  • The Whole Moonray Team

Source

Steam News / 23 November 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.