What changed
0 fixes1 addition0 changes0 removals
addedAdded animated gloved hand pointer to menus -Fixed missing barf sound on hanging zombies -Made rails in 3-2(haunted house) when you can jump down more visible but sharp and spikey to show you can't get back up. -Added tarp to crates in 3-3(haunted house basement/burning house) to make it more visible for where you should jump up. -Also added a box of dildos in 3-3(I know they're too new looking but I like them ;)) -Added debris around boxes and tarp in 3-3 -Fixed bonus lives not resetting on starting a new game from the main menu -Fixed credits not showing when you continue -Put dynamite warning "about to blow" sign behind bullets -Sped up mid boss in 2-1 (helicopter) accent and decent for a faster fight -Fixed missing interrogation title screen and updated screen -Shortened ending of interrogation -Fixed player bullets to not be blue -Made player invincible jumping down from an upper platform -Added experimental 4:3 mode (letterboxed) I'm still doing a proper 4:3 full screen mode. -Other various tuning bits
Deathwish Enforcers Special Edition changes
addedAdded animated gloved hand pointer to menus -Fixed missing barf sound on hanging zombies -Made rails in 3-2(haunted house) when you can jump down more visible but sharp and spikey to show you can't get back up. -Added tarp to crates in 3-3(haunted house basement/burning house) to make it more visible for where you should jump up. -Also added a box of dildos in 3-3(I know they're too new looking but I like them ;)) -Added debris around boxes and tarp in 3-3 -Fixed bonus lives not resetting on starting a new game from the main menu -Fixed credits not showing when you continue -Put dynamite warning "about to blow" sign behind bullets -Sped up mid boss in 2-1 (helicopter) accent and decent for a faster fight -Fixed missing interrogation title screen and updated screen -Shortened ending of interrogation -Fixed player bullets to not be blue -Made player invincible jumping down from an upper platform -Added experimental 4:3 mode (letterboxed) I'm still doing a proper 4:3 full screen mode. -Other various tuning bits
Update 1.2b3 Changes:
-Added animated gloved hand pointer to menus -Fixed missing barf sound on hanging zombies -Made rails in 3-2(haunted house) when you can jump down more visible but sharp and spikey to show you can't get back up. -Added tarp to crates in 3-3(haunted house basement/burning house) to make it more visible for where you should jump up. -Also added a box of dildos in 3-3(I know they're too new looking but I like them ;)) -Added debris around boxes and tarp in 3-3 -Fixed bonus lives not resetting on starting a new game from the main menu -Fixed credits not showing when you continue -Put dynamite warning "about to blow" sign behind bullets -Sped up mid boss in 2-1 (helicopter) accent and decent for a faster fight -Fixed missing interrogation title screen and updated screen -Shortened ending of interrogation -Fixed player bullets to not be blue -Made player invincible jumping down from an upper platform -Added experimental 4:3 mode (letterboxed) I'm still doing a proper 4:3 full screen mode. -Other various tuning bits