What changed
1 fix0 additions0 changes0 removals
fixedMenu select SFX added -Zombie Lady guts explosion SFX added -Jungle van explosion SFX added -Vomit sound FX for red zombies -Added sound FX for player slide -Enemy Bullets now flash white and blue for better contrast on background -Ducking on lower ground now works when pressing forward or backward while pressing down. -Decreased motorcycle stage player engine sound volumes -Decreased coin/treasure screen time from 7 to 4 seconds (not power-ups) -Fixed mission complete score tally screen music not playing on Stage 6 boss dying. -Adjusted melee detection collision box to be lower on Cleo and Dianna (they sometimes swung at enemies that were too high above them) -Various minor fixes or tweaks for speed etc.
Deathwish Enforcers Special Edition changes
fixedMenu select SFX added -Zombie Lady guts explosion SFX added -Jungle van explosion SFX added -Vomit sound FX for red zombies -Added sound FX for player slide -Enemy Bullets now flash white and blue for better contrast on background -Ducking on lower ground now works when pressing forward or backward while pressing down. -Decreased motorcycle stage player engine sound volumes -Decreased coin/treasure screen time from 7 to 4 seconds (not power-ups) -Fixed mission complete score tally screen music not playing on Stage 6 boss dying. -Adjusted melee detection collision box to be lower on Cleo and Dianna (they sometimes swung at enemies that were too high above them) -Various minor fixes or tweaks for speed etc.
update 1.2b2 Changes
-Menu select SFX added -Zombie Lady guts explosion SFX added -Jungle van explosion SFX added -Vomit sound FX for red zombies -Added sound FX for player slide -Enemy Bullets now flash white and blue for better contrast on background -Ducking on lower ground now works when pressing forward or backward while pressing down. -Decreased motorcycle stage player engine sound volumes -Decreased coin/treasure screen time from 7 to 4 seconds (not power-ups) -Fixed mission complete score tally screen music not playing on Stage 6 boss dying. -Adjusted melee detection collision box to be lower on Cleo and Dianna (they sometimes swung at enemies that were too high above them) -Various minor fixes or tweaks for speed etc.