In this update3
Full notes
Full DeathWatchers update
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What changed
- Events
- Gameplay
- Maps
- Store
- UI and audio
DeathWatchers changes
- Officemap
What's New?
New Game Mode - Clean Up You're the crew that DeathWatchers send in to clean up after an investigation gone wrong. You've got 2 minutes to inspect & memorize the location before the night time investigation begins. You then return later that night to clean up the location as quickly as possible. You've only got a small amount of time before the entity is free again. With limited gear and no way to protect yourself you've got to clean up events by logging them as quickly as you can. Try to log them all before your time runs out.
Steam Community Items DeathWatchers' community items have been submitted for final approval (had to tweak a few things), which means once approved, you'll be able to collect DeathWatchers trading cards, backgrounds, emoticons etc!
Major Reworks
Eccleshill Estate
Eccleshill Estate is now using the 'New System'
New Lighting update
Vegetation overhaul, new grass, trees, wind effects etc
Various other visual updates, nothing major, but does look quite a bit nicer
Should be more lit (both meanings) too
Enfer Station
Enfer Station is also now using the 'New System'
New Lighting update
Map size has been decreased, the tunnel now ends at the 'Fuse Room'
Has a new 'room' called the 'Store'
The trains are now blocked off and can't be entered, simplifying the map
Enfer stations rework now prioritizes the platform as being the focus of the map. Players will no longer have to venture far from one another.
I think these changes are very positive for the map and should definitely turn this into a favourite
UMB Office
UMB is also now using the 'New System'
This is a pretty drastic change, the map is now a completely different layout, it may seem bigger, but it's not really. It's more just a maze now.
A few new secrets have been added to the map along with some 'odd' lore things
The Entity on this map is now in a constant 'hunting' state and is always looking for someone to consume
Void sticks will only stop it from hunting for a short period instead of outright cancelling the hunt
If this change is disliked, I'll change the map again. Simplifying it. So please do give me your opinions on the new UMB Office.
Updating these locations to the 'New System' may not seem like a big deal. But I essentially have to re-do most of the location. New System means that the entity now works on a vision based sight system, so you can actively hide from it as long as it can't see you, without needing a specific hiding location. Events are completely random and you'll never have a round that's even remotely similar again. Each map has an obscene amount of 'objects' that can be an event.
Changes
Lights will no longer instantly enable/disable, but will fade in/out - this is also true for Lighting Events
Player 'sprint' now builds up and slows down a lot quicker
The entity will no longer retain a target once they've left the locations boundary
Thunder sounds should be quieter
Event Logger outputs messages slightly shortened
Lobby level select board layout has been improved
Entity will now roar/scream during a hunt when it's hearing senses are triggered (much quieter than the start/end of a hunt)
Fixes
Glow stick T2's should no longer stick to things
Glowsticks stuck to a player should no
Source
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