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Full DeathWatchers update
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Repeated intro
Hey, everyone! I've been hard at work on this patch for quite awhile now, and although there's no new gear per se, no new maps and what not this is without a doubt the biggest content update yet. This update really makes the game more of the idea that I originally had. The patch adds a lot of longevity to the game and gives y'all fresh challenges, literally, to complete! I'm actually going to take that break now, I kinda didn't do very well at that last time. But I mean it this time lol. There'll probably be bugs but as usual let me know and I'll get to them as soon as I can! Hope y'all enjoy the patch and have a lovely holidays!
What changed
- Maps
- Gameplay
- Events
- Performance
- UI and audio
- Fixes
DeathWatchers changes
New Stuff
Full levelling system from 1-50
Added a wide variety of challenges!
Each piece of equipment now has a tier, T1,T2,T3, you unlock new tiers as you progress the levels
- Per round challenges (I've disabled these for now, but they are there and I will enable them really soon)
A whole host of player stats are now tracked and can be checked in the lobby
Lobby computer to check challenges and stats
Lobby holidays update
Leaderboards! Compete for the highest earnings and fastest times on each map
I've also added a rewards system which works with the challenges however, I just didn't have the time to implement actual trophies in the lobby area, the code is all there however and I will sort that out real soon
Holiday themed lobby
General Changes
DeathWatchers game mode should now load significantly faster
Huge optimization on the core DeathWatchers game loop, setting it up is now significantly faster
Level select menu now has text for each sub menu button on the left as people weren't really aware they were buttons
When returning to main menu, it'll no longer prompt the epilepsy warning again and will go straight to the main menu
Reflections on the lobby screens has been reduced
EMF Now defaults to the first light always being lit
Fixes
Classic failing to load after players leave and re-join is now fixed!
Player names/icons now properly match who is in the lobby, every time
The ready up board should now show players names correctly every time!
You no longer get free items on round start
Infinite multiplier fix
Clients should now hear the weather properly
Ritual item positions are fixed on 666 Fall Lane
There was a super small chance of one herb and the events it needs being incorrect, this is now fixed
Lights have been fixed on Cell Block L
Direct steam invites work correctly now
Players should always ignore doors now when dead
Honestly there are so many more fixes and changes, but I completely forgot to write down the first few weeks of fixes as I was MEANT to be taking some time off. But I kinda dun goofed with that. So, I'll finally be taking some time off after this patch now!
Implementing gear upgrades without any downgrades was way harder than I thought, so sadly a lot of stuff has been downgraded. But not so drastically. Also there are currently no 'visual' changes for the tier upgrades. I just didn't have the time!
Equipment Tears (T1 = Default gear)
- Audio Sensor T1Detection range slightly reduced, no longer displays audio event distance
- Audio Sensor T2Detection range increased, now displays the event distance
Audio
Source
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