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Steam News25 October 20241y ago

Early Access 0.7! Juicy content update!

Hey everyone! I've been excited to write these notes for awhile now! (Headphone warning on one of the clips!) New Things Amazing new DeathWatchers key art, created by (Guilherme Holz - https://www.gholz.

Full notes

Full DeathWatchers update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! I've been excited to write these notes for awhile now!

What changed

0 fixes14 additions4 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Events
addedNew Things
addedAmazing new DeathWatchers key art, created by (Guilherme Holz - https://www.gholz.art/ )
addedYou can now T-Bag your friends. Sorry, crouch. You can now crouch!
addedCompletely new events system Events are now moved and placed completely randomly within each room, so events witnessed in rounds will no longer get repetitive after a few play-throughs! Events will get placed, rotated and scaled randomly on most surfaces within a room Also works in Classic, but the new system is limited to just the two new maps for now! The others will be updated in the future!
added666 Fall Lane (New Map)
addedCell Block H (New Map)

DeathWatchers changes

addedNew Things
addedAmazing new DeathWatchers key art, created by (Guilherme Holz - https://www.gholz.art/ )
addedYou can now T-Bag your friends. Sorry, crouch. You can now crouch!
addedCompletely new events system Events are now moved and placed completely randomly within each room, so events witnessed in rounds will no longer get repetitive after a few play-throughs! Events will get placed, rotated and scaled randomly on most surfaces within a room Also works in Classic, but the new system is limited to just the two new maps for now! The others will be updated in the future!
added666 Fall Lane (New Map)

(Headphone warning on one of the clips!)

New Things

  • Amazing new DeathWatchers key art, created by (Guilherme Holz - https://www.gholz.art/)

  • You can now T-Bag your friends. Sorry, crouch. You can now crouch!

  • Completely new events system

    • Events are now moved and placed completely randomly within each room, so events witnessed in rounds will no longer get repetitive after a few play-throughs!

    • Events will get placed, rotated and scaled randomly on most surfaces within a room

    • Also works in Classic, but the new system is limited to just the two new maps for now! The others will be updated in the future!

  • 666 Fall Lane (New Map)

  • Cell Block H (New Map)

  • The lobby has had a nice revamp & has a fresh spooky vibe!

  • You can now completely customize your rounds, changing a wide variety of player, entity and location settings

  • New Stealth System

    • The Entity no longer immediately knows where players are when hunting

    • During a hunt the entity will now search for players throughout the location and move a lot faster while doing so

    • Most interactions within the game (toggling a light, footsteps, dropping an item etc) the entity can now 'hear', some sound effects will cause the entity to immediately search the vicinity around the audio, whereas some will build up the entity's 'hearing aggression' and once that's reached a high enough value it'll immediately search the last heard audio.

    • Hunts now last slightly longer

    • New entity for the new maps that utilizes the new stealth system - this one also has a new unique ability

  • Fog can now be toggled in the settings menu

  • Screen space reflections have been added and can also be toggled on/off

  • Anti aliasing options have been added to the settings menu

  • You can toggle 'crouch toggle' in the 'key bindings' menu within the settings

    New Things - Classic

  • Classic mode now has a text based tutorial on the 'Event Logger' Monitor!

  • You can now see how many zaps your flashlight has left, displayed on your event logger monitor!

Changes - General

  • I've tweaked the way events are generated at the start of the round, you should now get a wider array of events occurring. There's also a new requirement for events. Please give me feedback on this change, if it's too difficult I can tweak some values. But I think it'll be a welcome change!

    • Previously it was either (example)'5 or more required' or 'Must not occur'. Now there's also a (example)'5 or less required", this can really spice up rounds, requiring you to more observant.

  • Herbs and their generated events are now affected by the current difficulty (Multiplier)

    • If you're on hard/nightmare (or the multiplier matches certain criteria), required and not required events will have higher amounts of events needed and there will be less to no herbs that require an event type to 'Not Occur'. Making the game overall harder and allowing for a wider variety of event types to occur per round!

  • Players now have a second local light to light up their equipment while in complete dark

  • Entity Sightings now leave behind Ectoplasm that can be logged after they've left, but only if they weren't logged. This can only be seen with a thermal_cam

  • Audio Events now leave behind an audio signature that can be logged after they've occurred, but only if they weren't logged. This

Source

Steam News / 25 October 2024

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