Full notes
Full DEATHTRIP update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- UI and audio
DEATHTRIP changes
THE PERFECT DRUG UPDATE
More destruction, more movement, more damage. This centuries update makes the game world a living playground of carnage. With barely an in-place block to stand on, you'll need to rely on quick thinking and even quicker feet to avoid sinking into the v̴͍̐̈́̍̅͝o̸͉͕̥̼͌͠i̷̯̗̟̘͋̇ď̶̢͈͐.
All bullshit aside, here's the actual patch-notes:
New rare weapon
Added an ending cutscene
Added Stage 2 sequel bait
Added falling stuffs that demolish the game world
Weapon sounds no longer inflict ear-rape (as much)
Rockets do more direct hit damage
Rage mode, health pickups create more distinct visual effects
Door spawns in after a certain time has passed, making finishing the game easier & farming harder
Source
Changelog.gg summarizes and formats this update. How we read updates.
