Full notes
Full DeathTower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
DeathTower changes
Thanks so much for the progress! Everyday is a new one. We are very happy to get close to 40%!
But today is a special one, we have updated the demo with... a lot of new content and many Quality Of Life features.
Many of them will be hard to feel but the difference is massive to us.
In the main changeset we love :
Controls should be much better with gamepad, we worked a lot for the game to feel less rigid Erebus allows you to learn about characters and start with some stuff before hand and , it is still not balanced but it was our last big system to dev before our "vertical slice" version.
Overall weapon balance and fixes, they will have more diversity and gamefeel will be better!
Thanks everyone for supporting us until there 🖤 In case you need our link to the Kickstarter! KICKSTARTER!
Here is our new artwork in case you don't already follow our Kickstarter!
Heres is the patchnotes :
proto rc10 94 - fix translation load order - fix move range showing while in cinematics - adjused tooltip - fix end turn cue creating bugs
proto rc10 92 - unfart the "throw" action that now does not lock the "end turn button"
proto rc10 91 - add erebus - fix new title screen
proto rc10 90 - volume controls in options are now saved on disk for next session - pad deadzon will now adjust to ease or harden diagonals on certain screens ( erebus )
proto rc10 89 - improve erebus ( not yet available sorry ) - improve controls
proto rc10 88 - fixed large opponent targeting - add lot of ambushes and cinematics - improve cursor behavior - improve - lot of fixes - start work on hijy - start work on herk - start work on nova - fix some skills - fix some weapons - fix hackcore loot chances - fix translations - improve procgen text systems - fix small criters attack - improve cursor when resetting - add missing audio cues - add new music versions - erebus tentatives - improve out elevator highlighting - improve level look and feel - improve messages - fix credits - improve credits styling - fix lot of potential entity stucking bugs - better seeding support - add engine components logic vor vfx and layout - lot of map improvements - improve solar farm chunks - fix bugs on bar flashing their difference and their tweens
proto rc9 87 - fixed the resolution bug when windows desktop was zoomed which is getting common these days. - started preliminary work on hijy. - prevent crash on cutscenes. - change colors of the credits because it's essential and fixed typos in it. - rebalanced weapons spread and distribution : it will be reworked in the future. - can no longer flee using starter elevator. - topology is not updated properly after push actions. - weapon range now update when changing action hover. - erebus still in progress. - floor complete screen slightly less ugly but will be rebuilt from scratch in the future - gameplay hints now can be blocked with a prompt. - prevent looting crashes. - moved music around and shipped new explo/battle music! - option menu has a better navigation. - updated some levels and polishes visuals. - loops not yet accessible. - stay tuned and have fun.
ps : git pull ;)
Source
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