Full notes
Full Death's Toll update
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What changed
- Gameplay
- Fixes
- UI and audio
- Store
- Balance
- Events
FIXES:
Changed Taskbar icon to be the correct icon and name of window
Fixed BEAST drink
Fixed a bug that would cause text event writing audio to play infinitely
Removed a duplicate house in Frog-Toe village that could prevent the user from going into the trinket shop
Fixed a few instances of the interaction prompt above entities
Fixed ‘cat hiss’ stacking, making the player do very high damage
Fixed player effects slowing down in events (player effects still do not go down in towns or camps)
Fixed weird interaction with 2 players near the same tent
Beast Bell now spawns beast instantly
Fixed a bug with bard and gunman ai
Players now lose money once the player is recruited successfully, after you pick a player to replace (in 2 player)
Fixed a bug where you could place trinkets into dead player’s slots
Reduced ‘Blue Lobster’ sfx volume
Fixed a few input issues
Fixed a bug where towns had a small chance to not spawn on map
In co op, if the other player is dead, a new recruit only costs $25
Nerd npc no longer kills you if you roll a 1
Fixed a bug that would freeze the camera if recruiting a player and replacing the swapped player
Status effects will now show seconds once under an hour, and can be distinguished by its blue outline
Since vultures are very easy and visually annoying, they will (for now at least) act like slower, harder hitting crows
Recruitable npcs no longer throw you a ‘2 Week Notice’ if you are playing co-op
Chests now have 50% increased chance for two players
Source
Changelog.gg summarizes and formats this update. How we read updates.
