Full notes
Full Death's Gambit: Afterlife update
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What changed
- Performance
- Gameplay
- Balance
- Events
Death's Gambit: Afterlife changes
- Gambithero
Hey everyone! It’s been exactly one month since Death’s Gambit released. Since that time, we’ve been taking in feedback, and working hard on many of the issues, bugs, and quality of life improvements that players have brought to our attention. While we know some of you have played our game, and love it, we also know others have been experiencing crashes and other issues we're aiming to fix. We’ve been working on both the PlayStation 4 and PC versions of the game to bring them into a state of parity, so that players on both platforms are on the same version. This will be going live on PS4 in the next 24 hours. Additionally, we’ve been focusing on crash fixes, stability, quality of life improvements and many other items for an upcoming PC patch. We intend to continue to support, expand, and improve Death’s Gambit over the coming months. While we don’t have a hard date on the next patch yet, (Other than SoonTM, which I know all of you love) here are some things you can look forward to that we're working on.
Soon
D-pad support for movement
Changing default climbing behavior to match 2D platformer expectations
Talent tree respecing
Persistent configurations and menu options
Bug squashing
Overall stability and crash prevention
Improved support for 23hz, 240hz and other unusual refresh rates
Collision detection improvement for multiple areas
Later
Improving hit reactions
Improving movement mechanics
Improving dodge mechanics and cancel windows
Improving combat feel
Balance adjustments to NG+ heroic bosses
A mysterious new challenge class
Challenge runs
New items
Even Later
More free content
More secrets to discover
Talent tree refinements
More stuff we can’t talk about right now
Here’s to the future! If you want to be an active part of our feedback discussion please join our Discord at http://discord.gg/deathsgambit and thank you for exploring the world of Siradon with us.
Source
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