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Steam News24 October 20187y ago

Death's Gambit Patch 1.1

In Death's Gambit PC Patch 1.1 we're adding a number of quality of life improvements, balance adjustments, animation tweaks, and dozens of bug fixes based on your feedback and reports.

Full notes

Full Death's Gambit: Afterlife update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
addedIn Death's Gambit PC Patch 1.1 we're adding a number of quality of life improvements, balance adjustments, animation tweaks, and dozens of bug fixes based on your feedback and reports. Many of you have been waiting patiently for this, so we hope you're as excited as we are for the biggest Death's Gambit update yet. We're working on bringing all these changes to PS4 soon, but didn't want to delay the patch on PC to wait for changes on PS4. For now, we hope you enjoy the changes, and continue to provide us with your suggestions and feedback. For more direct access to the Death's Gambit team, please join our Discord at https://discord.gg/deathsgambit
changedCommunity Requests[list] [*]D-Pad support for movement has been added. You can change to this in the keybinds option menu. Please note this will change the way your quick inventory is bound automatically. [*]Improved player hit reaction. [*]Removed the last two frames off the dodge roll animation. Dodging should now feel smoother and more responsive. [*]Holding the interact button will now skip long cutscenes like the horseback flashback sequence, and others. [*]Holding the interact button will cause you to respawn quickly after death. [*]The selection square when enchanting no longer moves back to slot 1 every time you enchant an item.
addedCommunity RequestsYou can now reset your levels and talents twice per playthrough. This count resets on NG+. Controls for climbing have changed to remove the need to hold down a button while climbing. Now, pressing up near a ladder will allow you to climb. You can revert to the older controls on the configuration screen.
addedQuality of Life[list] [*]If you leave a save point without pressing the confirm button the game now asks you if you are sure you want to exit without leveling up. [*]Can no longer move mouse out of screen on computers with two screens if on fullscreen. [*]Can now map multiple buttons to use abilities 1 through ability 3. [*]Pressing escape will no longer quit you out of an options submenu completely. [*]Some flashback scenes are spaced out more evenly so you are not constantly getting scenes after dying. [*]Getting on ladders should feel easier. [*]Collision improvements for the tall creatures in Gaian's Cradle. [*]All options and configurations now save correctly through play sessions. [*]Jumping through platforms no longer eat up your jump button input when pressing jump quickly after landing on a platform. [*]You can now access the options from the main menu.
removedQuality of LifeYou can no longer pick up items if your inventory is full. The only exception are key items required to progress the main game. There is now more information in the level up screen.
changedAnimation Canceling[list] [*]Attack animation recovery frames are now cancelable into dodge, block, and jump. [*]Basically, once the hitting portion of an attack has finished, you are now free to choose your next action without waiting for the rest of the weapon's recovery animation to play. This should make combat feel more fluid and responsive overall.

Death's Gambit: Afterlife changes

  • Gambithero
addedIn Death's Gambit PC Patch 1.1 we're adding a number of quality of life improvements, balance adjustments, animation tweaks, and dozens of bug fixes based on your feedback and reports. Many of you have been waiting patiently for this, so we hope you're as excited as we are for the biggest Death's Gambit update yet. We're working on bringing all these changes to PS4 soon, but didn't want to delay the patch on PC to wait for changes on PS4. For now, we hope you enjoy the changes, and continue to provide us with your suggestions and feedback. For more direct access to the Death's Gambit team, please join our Discord at https://discord.gg/deathsgambit
changed[list] [*]D-Pad support for movement has been added. You can change to this in the keybinds option menu. Please note this will change the way your quick inventory is bound automatically. [*]Improved player hit reaction. [*]Removed the last two frames off the dodge roll animation. Dodging should now feel smoother and more responsive. [*]Holding the interact button will now skip long cutscenes like the horseback flashback sequence, and others. [*]Holding the interact button will cause you to respawn quickly after death. [*]The selection square when enchanting no longer moves back to slot 1 every time you enchant an item.
addedYou can now reset your levels and talents twice per playthrough. This count resets on NG+. Controls for climbing have changed to remove the need to hold down a button while climbing. Now, pressing up near a ladder will allow you to climb. You can revert to the older controls on the configuration screen.
added[list] [*]If you leave a save point without pressing the confirm button the game now asks you if you are sure you want to exit without leveling up. [*]Can no longer move mouse out of screen on computers with two screens if on fullscreen. [*]Can now map multiple buttons to use abilities 1 through ability 3. [*]Pressing escape will no longer quit you out of an options submenu completely. [*]Some flashback scenes are spaced out more evenly so you are not constantly getting scenes after dying. [*]Getting on ladders should feel easier. [*]Collision improvements for the tall creatures in Gaian's Cradle. [*]All options and configurations now save correctly through play sessions. [*]Jumping through platforms no longer eat up your jump button input when pressing jump quickly after landing on a platform. [*]You can now access the options from the main menu.
removedYou can no longer pick up items if your inventory is full. The only exception are key items required to progress the main game. There is now more information in the level up screen.

In Death's Gambit PC Patch 1.1 we're adding a number of quality of life improvements, balance adjustments, animation tweaks, and dozens of bug fixes based on your feedback and reports. Many of you have been waiting patiently for this, so we hope you're as excited as we are for the biggest Death's Gambit update yet. We're working on bringing all these changes to PS4 soon, but didn't want to delay the patch on PC to wait for changes on PS4. For now, we hope you enjoy the changes, and continue to provide us with your suggestions and feedback. For more direct access to the Death's Gambit team, please join our Discord at https://discord.gg/deathsgambit

Community Requests

D-Pad support for movement has been added. You can change to this in the keybinds option menu. Please note this will change the way your quick inventory is bound automatically. Improved player hit reaction. Removed the last two frames off the dodge roll animation. Dodging should now feel smoother and more responsive. Holding the interact button will now skip long cutscenes like the horseback flashback sequence, and others. Holding the interact button will cause you to respawn quickly after death. The selection square when enchanting no longer moves back to slot 1 every time you enchant an item.

  • You can now reset your levels and talents twice per playthrough. This count resets on NG+.

    • Controls for climbing have changed to remove the need to hold down a button while climbing. Now, pressing up near a ladder will allow you to climb. You can revert to the older controls on the configuration screen.

Quality of Life

If you leave a save point without pressing the confirm button the game now asks you if you are sure you want to exit without leveling up. Can no longer move mouse out of screen on computers with two screens if on fullscreen. Can now map multiple buttons to use abilities 1 through ability 3. Pressing escape will no longer quit you out of an options submenu completely. Some flashback scenes are spaced out more evenly so you are not constantly getting scenes after dying. Getting on ladders should feel easier. Collision improvements for the tall creatures in Gaian's Cradle. All options and configurations now save correctly through play sessions. Jumping through platforms no longer eat up your jump button input when pressing jump quickly after landing on a platform. You can now access the options from the main menu.

  • You can no longer pick up items if your inventory is full. The only exception are key items required to progress the main game.

    • There is now more information in the level up screen.

Animation Canceling

Attack animation recovery frames are now cancelable into dodge, block, and jump. Basically, once the hitting portion of an attack has finished, you are now free to choose your next action without waiting for the rest of the weapon's recovery animation to play. This should make combat feel more fluid and responsive overall.

  • Removed the ability to cancel out of certain animations early.

    • Fixed an animation cancelling bug when changing between two different weapons.

NPC and Boss Behavior

Zuma will now react with new dialogue the first time you talk to him if you have killed him. Can no longer interact with Zuma while meditating. Vrael no

Source

Steam News / 24 October 2018

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