Full notes
Full DEATHLOOP update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Performance
Check out the full patch notes for the GOLDENLOOP Update, which includes a new weapon, a new power, new enemies, crossplay and more. Learn more about the GOLDENLOOP Update in our in-depth feature.
NEW CONTENT
- Added a new ability, Fugue SlabStun and confound your foes with this ability and it’s 4 upgrades - Added a new weapon, HALPS Prototype: Use it to fry your enemies - Added 2 new enemies: Face off against the armored Garbage Collector and the dangerous Paint Bombers - Added an extended "Break the Loop" ending - Added 4 upgrades to the Masquerade ability: Customize Julianna’s Masquerade Slab with new Trinkets while protecting the timeloop - Added new Double Trinkets: Enhance yourself with 19 new two-in-one trinkets - Added 11 new Trinkets and 4 new Weapon Perks - Added a new explorable area to Karl’s Bay - Added new player idle animations: Show off your mastery of weapons and slabs by doing nothing at all!
CROSSPLAY MATCHMAKING
Added new cross-platform invasion option across PSN, Xbox, Steam, Epic, and the Microsoft Store environments. You can set your Cross-Platform Matchmaking to a setting of Any (all platforms) or Same (just your platform). You can also set your Cross-Platform Matchmaking controller also to Any (all controller types) or Same (just the one you are using)
GAME UPDATES / TWEAKS
Refined “Hacker” and “Trinket Creator” side missions - Refined rewards for several side missions - Added more Trinkets to the loot pool (drops from enemies) and placed in some areas in levels - Refined the Delivery Booth by adding a clear confirmation message and turning on the Delivery Booth screen so the status of orders can be checked immediately - Added photos of the four HZN doors to the knowledge cards for “Julianna’s Lead: The Hunt” - Moved throwable bottles away from health pickups - Replaced art for the completion card for the Lead “Rise to Power: Infusion” - Clarified Egor’s Visionary and Golden Loop marker in Updaam (evening) so they are consistent with Wenjie’s in Updaam (evening) and with Egor’s in The Complex (evening) - Added a new Battery Station at near Aleksis' mansion in Updaam. Find it behind the statue, near the cliff - Tweaked some Accessibility options: Renamed “Combat Difficulty” to “Loop Stress”, removed “Lock Loop Stress” and added “Loot Quality” - Made miscellaneous improvements to text localization
CONTROLLER IMPROVEMENTS
Added Inner and Outer deadzone adjustment in options menu - Added Axial Damping (corrects vertical inputs to help looking straight up or down) adjustments in options menu - Added Camera Acceleration in options menu - Added Camera sensitivity (speed) in options menu
BUG FIXES
Fixed an issue that could cause the player to be stuck in menus - Fixed an issue that could cause the player to be stuck in connection queue after failing to connect to a friend invasion - Fixed several random crashes and stability issues - Made miscellaneous bug fixes
Source
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