Full notes
Full DEATHLOOP update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Store
- Performance
Check out the full patch notes for Game Update 3, which includes a new Photo Mode, a slew of accessibility options and more. Detailed descriptions of the accessibility options have been provided by Elisabeth Whyte, Senior User Researcher (Accessibility). For more details on Game Update 3, including insights from members of the team at Arkane Lyon, check out the in-depth feature here.
PHOTO MODE
Game Update 3 introduces a new Photo Mode allowing players to take their own stunning in-game screenshots.
Players can access Photo Mode from the Pause menu in any map of the game - Player can also access it by activating the Photo Mode shortcut - Available in Singler Player mode only - "Camera” options:
Mode
Third -person view
First-person view
Player (show/hide)
NPCs (show/hide)
Floating Messages (show/hide)
Field of View
Tilt
Blur Intensity
Autofocus
Focus Min Distance
Focus Max Distance
Flash Intensity
Flash Color (7)
Grid (Add grid for picture composition)
“Filters” options:
Filters (17)
Filter Intensity
Exposure
Saturation
Contrast
Vignette
Chromatic Aberration
Sharpen
“Characters” options:
Character (Colt or Julianna)
Outfit (12 for each characters + Deluxe Edition outfits)
Weapon (14 weapon poses for each character)
Weapon Variation
Weapon Skin
Pose (dozens of poses for each character)
X offset
Y offset
Z offset
Rotation
“Stickers” options:
Possibility to include up to 4 stickers (40 stickers available)
Frame (14 frames available)
*Note: All base game outfits, weapon skins and weapon variations will be automatically unlocked for Photo Mode even if you haven’t unlocked them in the game. However, Deluxe Edition outfits and weapons will only be available if you have Deluxe Edition. The Arkane Outsiders exclusive outfit and unique weapon are also unavailable unless you join the Arkane Outsiders, which you can still do to receive the “Eternalist Colt” outfit and “Ever After” unique weapon in-game!*
ACCESSIBILITY
DEATHLOOP’s third major update also includes new accessibility options, from a new “Accessibility” category to the menu and menu navigation improvements, to gameplay accessibility and difficulty options and more.
Menu navigation improvements
Menu navigation has been improved with support for keyboard and directional buttons. This is in addition to the previous support for mouse and controller analogue stick navigation. This improvement should make it easier to navigate the menus, particularly for players using a controller.
First launch accessibility improvements
Players can now change the subtitle color when first launching a new game with a new save
This first launch menu also now includes a preview of the subtitle formatting. This preview will show the impacts of the size, color and opacity choices on the subtitle display.
Accessibility menu category
A new dedicated Accessibility category can be found in the options menu, including both existing options and new options available with this patch. The accessibility menu includes four categories: Visuals, Gameplay, Interface and Menus.
All settings in the Accessibility category are duplicated in other menus. For example, the HUD accessibility options are also available in the Interface category. We hope this allows players to easily find relevant options.
Gameplay accessibility options
Number of Reprises
Players can now choose between 0, 1, 2, 3, 4, or infinite reprises (Single Player only)
Increase or decrease the difficulty of the game by choosing how many times Colt can die before the loop is reset. For example, zero reprises means that the loop will reset the first time Colt dies.
Online or Friends modes will always require the 2-reprise default setting
Aim assist lock
Full aim assist lock on NPC, Camera, and turrets is now available when enabling this setting (Single Player only)
When this setting is enabled, using the controls to aim a weapon (for most weapons) will cause the crosshairs to snap to the target and lock on. This can improve targeting enemies during in gameplay and is disabled by default.
Hacking mode
Players can now change the input for hacking from a Hold (default) to a toggle
When set to a toggle, pressing once will begin the hacking and will auto complete after the timer has completed. Pressing a second time before it completes will cancel the hack.
Aim mode
Players can now change the input for aiming down sights from a Hold (default) to a toggle
When set to a toggle, pressing once will enter aiming down sights and pressing a second time will stop aiming down sights
One shot kills
When this new setting is enabled, all enemies (NPC, cameras, turrets) are killed instantly when hit with a weapon shot, machete or grenade (Single Player only)
Combat difficulty
Three preset combat difficulty options are now available: Lenient, Default and Harsh (Single player only)
On higher difficulty settings, enemies attack more often and are more accurate
Only the Default setting is available for Online or Friends modes
Lock loop stress
Enabling this new setting will remove the difficulty increase linked to the loop stress augmentation system
When this option is disabled, the game will automatically adjust difficulty based on the player’s success in killing visionaries, leading to increased difficulty when multiple visionaries have been killed in the same loop. This setting is set to disabled by default.
Adjust Game Speed
This new setting will reduce the speed of the game, from default (100%) to either 75% or 50% speed (Single Player Only)
Combat, player movement and enemy animations are all impacted by this setting
Adjust Game Speed mode
When the Game Speed is set to either 75% or 50%, this new setting allows players to choose whether the mode is set to Always or Toggl
View the binding for this toggle in the Controls menu for both keyboard and controller
Pause game while wheels active
Enabling this new setting will cause the game to pause when a player activates the weapon wheel (Single Player Only)
Tag multiple enemies
Enabling this new setting will tag multiple nearby enemies in a radius around the player or in line of sight (Single Player Only)
When this setting is disabled, only the targeted enemy will be tagged
ADDITIONAL GAME FIXES
Level design:
Global bug fixes and improvements
Narration:
Various text updates to support Photo Mode, accessibility and new options
Various Localization fixes
PC only:
AMD FidelityFX™ Super Resolution (FSR) 2.0 Support
Source
Changelog.gg summarizes and formats this update. How we read updates.
