Full notes
Full Deathbloom: Chapter 1 update
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What changed
- Gameplay
- Maps
- Balance
- Fixes
- Events
Deathbloom: Chapter 1 changes
A new update is now available for Deathbloom: Chapter 1, the focus is now primarily on Chapter 2 (well into production with influence from player feedback and ideas).
The key features of this update:
Enhanced Map: Explore the world with more confidence
A "Last Known Position" marker has been added to all rooms on every level to help navigate the expansive Bachman Manor Estate.
More notes and "Map Updates" have also been added so the player can focus more on the game and less on figuring out where they are.
Enhanced Enemies: The residents of the house have more 'personality'
The Health and Damage of enemies are more custom to their size and weight
The Speed of smaller and thinner enemies is increased
Better ragdolls for falling over furniture and sliding down walls, less 'stuck' enemies
Bug Updates: Hammering down all the nails
Fixed issues with LOD on certain gameObjects
More fine-tuned NavMeshes
More accurate Triggers for events
Thank you everyone for being patient and supporting the project, Deathbloom: Chapter 2 will be launched (hopefully) at the end of the year!
-VL
Source
Changelog.gg summarizes and formats this update. How we read updates.
