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Steam News7 October 20196y ago

Halloween Update (Lots added!)

A new update is now available for Deathbloom: Chapter 1, the focus is now primarily on Chapter 2 (well into production with influence from player feedback and ideas).

Full notes

Full Deathbloom: Chapter 1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions5 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • Events
addedA new update is now available for Deathbloom: Chapter 1, the focus is now primarily on Chapter 2 (well into production with influence from player feedback and ideas).
changedEnhanced Map : Explore the world with more confidence
addedA "Last Known Position" marker has been added to all rooms on every level to help navigate the expansive Bachman Manor Estate.
addedMore notes and "Map Updates" have also been added so the player can focus more on the game and less on figuring out where they are.
changedThe Health and Damage of enemies are more custom to their size and weight
changedThe Speed of smaller and thinner enemies is increased

Deathbloom: Chapter 1 changes

addedA new update is now available for Deathbloom: Chapter 1, the focus is now primarily on Chapter 2 (well into production with influence from player feedback and ideas).
changedEnhanced Map : Explore the world with more confidence
addedA "Last Known Position" marker has been added to all rooms on every level to help navigate the expansive Bachman Manor Estate.
addedMore notes and "Map Updates" have also been added so the player can focus more on the game and less on figuring out where they are.
changedThe Health and Damage of enemies are more custom to their size and weight

A new update is now available for Deathbloom: Chapter 1, the focus is now primarily on Chapter 2 (well into production with influence from player feedback and ideas).

The key features of this update:

Enhanced Map: Explore the world with more confidence

  • A "Last Known Position" marker has been added to all rooms on every level to help navigate the expansive Bachman Manor Estate.

  • More notes and "Map Updates" have also been added so the player can focus more on the game and less on figuring out where they are.

Enhanced Enemies: The residents of the house have more 'personality'

  • The Health and Damage of enemies are more custom to their size and weight

  • The Speed of smaller and thinner enemies is increased

  • Better ragdolls for falling over furniture and sliding down walls, less 'stuck' enemies

Bug Updates: Hammering down all the nails

  • Fixed issues with LOD on certain gameObjects

  • More fine-tuned NavMeshes

  • More accurate Triggers for events

Thank you everyone for being patient and supporting the project, Deathbloom: Chapter 2 will be launched (hopefully) at the end of the year!

-VL

Source

Steam News / 7 October 2019

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