Full notes
Full Deathbloom: Chapter 1 update
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Repeated intro
Hello all, A big round of updates has been added to Deathbloom: Chapter 1 Gameplay
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
More map notes to help guide the player
More hidden supplies to encourage exploration
More in-game prompts to explain the mechanics of the game
More cryptic letters revealing the story of Bachman Manor
Revised SFX and more audio tracks
New weapon added (in a secret place)
Technical
Fixed early game save/load bugs
Better Ai navigation and collisions in confined spaces
Modified LOD on objects and fixed abnormalities
Simplified text on lengthy letters
As always, I am available through deathbloomgame@gmail.com - Vincent Lade
Source
Changelog.gg summarizes and formats this update. How we read updates.
