Full notes
Full Death World update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey. It's been a long time. We have a new version for you today. First things first: Many changes affect the backend area. A lot of things have been reworked, but also some things have been removed and other things have been added. From now on there will be more regular updates. But now to the actual patchnotes.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Stamina System was added
Notification when a game is saved
Door revision
Now only one event is used to show and hide the widget
Timeline for opening the door was adjusted
Save system
It is now automatically saved every 60 seconds
In general the code has been cleaned up a bit
Dialog system was added
The first dialogs have been added and have been tested on the alpha branch as far as possible
Option for Voice was added
Mapupdates
A snack was added
Subway was edited
Fixed some minor bugs when setting some tunnels
Another branch was added
Doors for further ways were added
Gameplay changes
A sound is now played when:
An opponent is hit
You yourself get hits
Fixed small AI dropouts when they get damaged
Source
Changelog.gg summarizes and formats this update. How we read updates.
