Full notes
Full Death World update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey we have our biggest update for you guys today.
What changed
- Gameplay
- Fixes
- Maps
First, we apologize for the long wait. Unfortunately our team has become very small. Therefore it takes a bit longer at the moment.
But now let's get to the patchnotes which will be divided into sections this time:
General
Enormous memory enhancement. The game is now only 5-6 GB and not 35GB
New weapon added (Ak74U)
Axe model was replaced
New food has been added (chips, tuna fish)
HUD was revised
The Multiplayer has been removed (Unfortunately, we are currently unable to actively continue to because we simply do not have the capacity for this
Weathersystem Rework
Quest system has been added
First quests were added
First possibilities for building were added. The menu can be controlled with [Y].
Rarity system for items was added
Backend
Memory error when saving in the bunker was fixed
Pause menu was opted
Light
Light fault in the cave was fixed
Light fault in the village on the street has been fixed
Light error in bunker002 at the door was fixed
Map
Complete start bunker rework with several floors
New bunker
New military installation
Village has been reworked
Old medieval village was removed
Factory grounds have been removed
New spots in the forest were added
Map limitation was added
Source
Changelog.gg summarizes and formats this update. How we read updates.
