What changed
1 fix1 addition0 changes0 removals
addedDemo v1.0.6 and Playtest v0.6.0 are now live! More movement expression, more pathing options, and more speed with the new movement changes. As a result, secret Z ranks have been added to each level that will challenge you to go even faster than the S ranks. The reworked options menu now has tabs and a new option to disable checkpoints to help you with speedrunning.
fixedShared changelog (demo + playtest): - Updated wall jump to be slightly more expressive - directional input affects movement during wall jump - Updated dash to be slightly more expressive - directional input affects movement while dashing - Added ground jump cancel out of dash (only if player isn't touching enemy/spike) - Added wall jump cancel out of dash - Added phase through wall jump (can now wall jump off of wall while on phasing on the way out) - Improved falling speed consistency with gravity decay after full jump hold - Updated dash to move in the last pressed direction if there's no directional input - Added sound effects for ground/wall jump cancel and phase through wall jump - Reworked options menu to have separate tabs - Added option to disable checkpoints - Added hidden Z rank times (even faster than the S ranks) - Added Z rank time display (if achieved) in the level select menu - Added Z rank time display (if achieved) in the level end menu - Reworked level 13 and also updated background - Minor adjustments/fixes to level 9 and level 14 - Updated S rank time for level 4 - Fixed phase through bug where player could get stuck in floor/walls
Death Unphased changes
addedDemo v1.0.6 and Playtest v0.6.0 are now live! More movement expression, more pathing options, and more speed with the new movement changes. As a result, secret Z ranks have been added to each level that will challenge you to go even faster than the S ranks. The reworked options menu now has tabs and a new option to disable checkpoints to help you with speedrunning.
fixedShared changelog (demo + playtest): - Updated wall jump to be slightly more expressive - directional input affects movement during wall jump - Updated dash to be slightly more expressive - directional input affects movement while dashing - Added ground jump cancel out of dash (only if player isn't touching enemy/spike) - Added wall jump cancel out of dash - Added phase through wall jump (can now wall jump off of wall while on phasing on the way out) - Improved falling speed consistency with gravity decay after full jump hold - Updated dash to move in the last pressed direction if there's no directional input - Added sound effects for ground/wall jump cancel and phase through wall jump - Reworked options menu to have separate tabs - Added option to disable checkpoints - Added hidden Z rank times (even faster than the S ranks) - Added Z rank time display (if achieved) in the level select menu - Added Z rank time display (if achieved) in the level end menu - Reworked level 13 and also updated background - Minor adjustments/fixes to level 9 and level 14 - Updated S rank time for level 4 - Fixed phase through bug where player could get stuck in floor/walls
Demo v1.0.6 and Playtest v0.6.0 are now live! More movement expression, more pathing options, and more speed with the new movement changes. As a result, secret Z ranks have been added to each level that will challenge you to go even faster than the S ranks. The reworked options menu now has tabs and a new option to disable checkpoints to help you with speedrunning.
Shared changelog (demo + playtest): - Updated wall jump to be slightly more expressive - directional input affects movement during wall jump - Updated dash to be slightly more expressive - directional input affects movement while dashing - Added ground jump cancel out of dash (only if player isn't touching enemy/spike) - Added wall jump cancel out of dash - Added phase through wall jump (can now wall jump off of wall while on phasing on the way out) - Improved falling speed consistency with gravity decay after full jump hold - Updated dash to move in the last pressed direction if there's no directional input - Added sound effects for ground/wall jump cancel and phase through wall jump - Reworked options menu to have separate tabs - Added option to disable checkpoints - Added hidden Z rank times (even faster than the S ranks) - Added Z rank time display (if achieved) in the level select menu - Added Z rank time display (if achieved) in the level end menu - Reworked level 13 and also updated background - Minor adjustments/fixes to level 9 and level 14 - Updated S rank time for level 4 - Fixed phase through bug where player could get stuck in floor/walls
None of the S rank times require the player to execute a ground jump cancel, wall jump cancel, or phase through wall jump. However, a Z rank time will likely require the player to use these advanced techniques.
Play now and submit feedback!