What changed
0 fixes2 additions0 changes0 removals
addedShared changelog (demo + playtest): - Added text animation within levels (that have not been completed by the player) to increase text visibility - Added additional text when retrying levels 1,2, and 4 - Slightly increased phasebox on ghost - now easier to phase through - Updated particle handling to prevent repeat particles that occur at nearly the same time - Updated sound handling to prevent repeat sound effects that occur at nearly the same time
addedAdditional playtest changelog: - Added knight that uses telekinesis to move a sword - Added bounce platform that starts moving in last dash direction and bounces off walls - Added three new weekly levels featuring the knight and the bounce platform
Death Unphased changes
addedShared changelog (demo + playtest): - Added text animation within levels (that have not been completed by the player) to increase text visibility - Added additional text when retrying levels 1,2, and 4 - Slightly increased phasebox on ghost - now easier to phase through - Updated particle handling to prevent repeat particles that occur at nearly the same time - Updated sound handling to prevent repeat sound effects that occur at nearly the same time
addedAdditional playtest changelog: - Added knight that uses telekinesis to move a sword - Added bounce platform that starts moving in last dash direction and bounces off walls - Added three new weekly levels featuring the knight and the bounce platform
Demo v1.0.5 and Playtest v0.5.5 are now live!
Shared changelog (demo + playtest): - Added text animation within levels (that have not been completed by the player) to increase text visibility - Added additional text when retrying levels 1,2, and 4 - Slightly increased phasebox on ghost - now easier to phase through - Updated particle handling to prevent repeat particles that occur at nearly the same time - Updated sound handling to prevent repeat sound effects that occur at nearly the same time
Additional playtest changelog: - Added knight that uses telekinesis to move a sword - Added bounce platform that starts moving in last dash direction and bounces off walls - Added three new weekly levels featuring the knight and the bounce platform
Play now and submit feedback!