HomeGamesUpdatesPricingMethodology
Steam News16 October 20241y ago

Ver 1.0.8 Patch

Ver 1.0.7 Patch Highlights Roxxor Upgrade Cards Balancing Bug fixes and Performance Improvements Character Balancing Roxxor the Giant Roxxor falls behind other champions in his diversity of playstyles with a narrow rang

Full notes

Full Death or Glory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions10 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
changedRoxxor Upgrade Cards Balancing
changedBug fixes and Performance Improvements
changedRoxxor the Giant Roxxor falls behind other champions in his diversity of playstyles with a narrow range of playable upgraded cards. As one of the earlier characters which we designed upgraded cards for, we admittedly started off rather conservatively with the power levels of his cards that can change up the pacing of his strategies.
addedSpine Pull X This grapple was designed as the fastest but weakest one out of Roxxor’s kit. But as an upgraded card with a high rate of failure, it doesn’t make the cut unless it has more of a set up potential to boost other cards. The added Momentum can make Roxxor’s playstyle faster as it is only for a single action point opening up a more aggressive rate of play.
changedMonster Pummel X This is a small but rather important stat buff as usually champions will have access to blocks with a value of 7. This buff makes Monster pummel essentially a 50% health check where as long as his set up cards has chipped away half or he plays pummel twice, it will be a sure kill.
changedAttack Damage : 26 < 27

Ver 1.0.7

Patch Highlights

  • Roxxor Upgrade Cards Balancing

  • Bug fixes and Performance Improvements

Character Balancing

Roxxor the Giant Roxxor falls behind other champions in his diversity of playstyles with a narrow range of playable upgraded cards. As one of the earlier characters which we designed upgraded cards for, we admittedly started off rather conservatively with the power levels of his cards that can change up the pacing of his strategies.

Spine Pull X This grapple was designed as the fastest but weakest one out of Roxxor’s kit. But as an upgraded card with a high rate of failure, it doesn’t make the cut unless it has more of a set up potential to boost other cards. The added Momentum can make Roxxor’s playstyle faster as it is only for a single action point opening up a more aggressive rate of play.

Momentum Value : 1 < 2

Monster Pummel X This is a small but rather important stat buff as usually champions will have access to blocks with a value of 7. This buff makes Monster pummel essentially a 50% health check where as long as his set up cards has chipped away half or he plays pummel twice, it will be a sure kill.

Attack Damage : 26 < 27

Head Twist X Momentum is decreased to make the card more playable earlier into the game as choke is a damage mechanic that is stronger the faster it is played.

Momentum Cost : 4 > 3

Trunk Whack and Trunk Whack X Trunk Whack is an interesting reaction card where it is not designed as your typical answer to your opponents, but instead it is a punishment for forgetting that it exists. The nature of Trunk Whack is to be a sabotaging card where the damage it can deal could potentially be game winning with one big strike. This attribute was probably too hidden with a rather generic damage value so we increased the damage and replaced determined in the upgrade version with a damage boost that can further this mechanic to bigger extremes.

Trunk Whack Damage Value : 5 < 8

Trunk Whack X Action Point Cost : 1 < 2 Damage Value : 5 < 8 Removed Card Text : You are granted Determined New Card Text : The damage of your next attack this turn is increased by 8.

Bug Fixes and Performance Improvements

  • Fixed a bug with Vampyric Familiar where Blood Feast is consumed regardless if the condition is met

  • Fixed a bug concerning Crow Ascendancy where crows no longer are created after an alpha crow

  • Improved memory flushing logic to improve performance when switching rooms and game modes in game

Source

Steam News / 16 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.