Full notes
Full Death or Glory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Performance
- Fixes
Death or Glory changes
Version 1.0.6 Patch Highlights
Redeye and Ardelean balancing
Lifesteal and Fortune Reversal Clarification and Mechanic Updates
Various Bug Fixes and changes
Character Balancing Redeye the Werewolf Redeye has been at the top end of the meta for a long time now and the proprietor of the aggressive pacing that the meta needs to answer in order to stay competitive. Redeye by design is a boom or bust character where he either wins quickly or struggles to recover from bad turns. We’re toning down Howl to limit the amount of damage that can be dished out in a turn and making it easier for the opponent to regain control through reactions to stop the rampaging werewolf.
Howl Bloodlust requirement : 1 > 0 Damage boost value : 2 > 1 Howl X Bloodlust requirement : 1 > 0
Ardelean the Vampire We are making several more changes to Ardelean in this balance patch to limit the amount of flexibility his deck has access to. From consistent draws to powerful blood feast effects, the combination creates a very stable experience with the vampire where as long as he gets his resources going, he quickly snowballs to become unstoppable in both offensive and defensive aspects. We are targeting these 3 cards to limit the snowball effect on good turns when he has all the pieces at once.
Ulterior Motive and Ulterior Motive X Bonus Speed Value : 2 > 1 Primal Thirst and Primal Thirst X Bonus Attack Value : 3 > 2 Death Awakening Blood Feast requirement : 4 < 5 Death Awakening X Bonus Cards Drawn : 4 > 3
Nocturnal Hunter X We are changing the effect of this card because of the changes to LifeSteal and Fortune Reversal not being affected by the bonuses and limitations of Healing effects. As Ardelean already has many survival options, we opted to change the effect to an offensive tool to help Ardelean land attacks and blood feast generators more reliably.
Card Text Removed : You are granted Double Heal Added Card Text : The damage of your next attack is increased by 3.
Lifesteal and Fortune Reversal clarifications We have updated the keyword text of these two mechanics to clear up confusions and change their interactions with Heal enhancers and limiters. These two mechanics will not be affected by bonus heal effects moving forward nor will they be affected by mechanics that will prohibit them as they are considered a Steal and Recovery. We will be designing and balancing cards under this philosophy moving forward when Ardelean and other champions receive changes.
Life Steal : At the end of turn, take X lives from your opponent Fortune Reversal : You will temporarily lose 5(X) lives to draw X cards. For X turns, you will recover 5 lives at the end of turn.
Bug Fixes
Fixed a bug that causes the splash art in the character selection screen to not reflect the selected skin
Fixed a bug that causes the game to crash when perpetual is blocked
Fixed a bug that disables the flashing function when a missile is intercepted with an attack with daze
Fixed a bug that causes the discard pile to shuffle incorrectly and become stuck at the top of the screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
