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Steam News4 July 20242y ago

EA 0.2.19 Character Balacing Update

EA 0.2.19 Patch Highlights • Sora and Taj improvements towards the competitive meta • Character and ability balancing • Bug Fixes and Performance updates Sora the Elemental Sorcerer Sora is the latest champion introduce

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Full Death or Glory update

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What changed

0 fixes10 additions10 changes1 removal
  • Performance
  • Gameplay
  • Balance
  • Events
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changedEA 0.2.19 Patch Highlights • Sora and Taj improvements towards the competitive meta • Character and ability balancing • Bug Fixes and Performance updates
addedSora the Elemental Sorcerer Sora is the latest champion introduced to Death or Glory. As the fire mage and most offensive spellcaster in the game, she acts as a countermeasure towards defensive heavy and control decks as spells cant be destroyed unless your opponent attacks. However, Sora currently struggles with turn 1 and turn 2 of the game with mediocre but mana heavy blocks, it is often very easy to deny Sora from her set up by just not playing cards. We made adjustments to her early game defensive package to make her mana build more flexible and card efficient so that her mid to late game can realistically happen.
addedTsunami and Tsunami X We have redesigned this card to synergise with all other barriers as both an enabler to them and as a defensive tool for Sora in the midgame. This new ability also fits the name and story of the card a bit more. Mana Cost : 4 < 5 - New Card Text : Tsunami - Increase your Barrier value by 6. Mana consumption is reduced by your existing Barrier value. Tsunami X - You are granted Spell Ward(2). Increase your Barrier value by 6. Mana consumption is reduced by your existing Barrier value.
changedWater Bubble and Water Bubble X Mana Cost : 2 > 1 Barrier Increased : 4 > 3
addedWater Jet X Block Value : 5 < 6 New Card Text : Increase your Maximum Mana by 1. If your Arcane Resonance is 2 or greater, block value is further increased by 2.
addedAqueous Screen X Block Value : 4 < 5 New Card Text : Increase your maximum Mana by 1. If your Arcane Resonance is 2 or greater, increase your Maximum Mana by 2 instead.

Death or Glory changes

changedEA 0.2.19 Patch Highlights • Sora and Taj improvements towards the competitive meta • Character and ability balancing • Bug Fixes and Performance updates
addedSora the Elemental Sorcerer Sora is the latest champion introduced to Death or Glory. As the fire mage and most offensive spellcaster in the game, she acts as a countermeasure towards defensive heavy and control decks as spells cant be destroyed unless your opponent attacks. However, Sora currently struggles with turn 1 and turn 2 of the game with mediocre but mana heavy blocks, it is often very easy to deny Sora from her set up by just not playing cards. We made adjustments to her early game defensive package to make her mana build more flexible and card efficient so that her mid to late game can realistically happen.
addedTsunami and Tsunami X We have redesigned this card to synergise with all other barriers as both an enabler to them and as a defensive tool for Sora in the midgame. This new ability also fits the name and story of the card a bit more. Mana Cost : 4 < 5 - New Card Text : Tsunami - Increase your Barrier value by 6. Mana consumption is reduced by your existing Barrier value. Tsunami X - You are granted Spell Ward(2). Increase your Barrier value by 6. Mana consumption is reduced by your existing Barrier value.
changedWater Bubble and Water Bubble X Mana Cost : 2 > 1 Barrier Increased : 4 > 3
addedWater Jet X Block Value : 5 < 6 New Card Text : Increase your Maximum Mana by 1. If your Arcane Resonance is 2 or greater, block value is further increased by 2.

EA 0.2.19 Patch Highlights • Sora and Taj improvements towards the competitive meta • Character and ability balancing • Bug Fixes and Performance updates

Sora the Elemental Sorcerer Sora is the latest champion introduced to Death or Glory. As the fire mage and most offensive spellcaster in the game, she acts as a countermeasure towards defensive heavy and control decks as spells cant be destroyed unless your opponent attacks. However, Sora currently struggles with turn 1 and turn 2 of the game with mediocre but mana heavy blocks, it is often very easy to deny Sora from her set up by just not playing cards. We made adjustments to her early game defensive package to make her mana build more flexible and card efficient so that her mid to late game can realistically happen.

Tsunami and Tsunami X We have redesigned this card to synergise with all other barriers as both an enabler to them and as a defensive tool for Sora in the midgame. This new ability also fits the name and story of the card a bit more. Mana Cost : 4 < 5 - New Card Text : Tsunami - Increase your Barrier value by 6. Mana consumption is reduced by your existing Barrier value. Tsunami X - You are granted Spell Ward(2). Increase your Barrier value by 6. Mana consumption is reduced by your existing Barrier value.

Water Bubble and Water Bubble X Mana Cost : 2 > 1 Barrier Increased : 4 > 3

Water Jet and Aqueous Screen Arcane Requirement for bonus block value : 2 > 1

Water Jet X Block Value : 5 < 6 New Card Text : Increase your Maximum Mana by 1. If your Arcane Resonance is 2 or greater, block value is further increased by 2.

Aqueous Screen X Block Value : 4 < 5 New Card Text : Increase your maximum Mana by 1. If your Arcane Resonance is 2 or greater, increase your Maximum Mana by 2 instead.

Taj the Witch Doctor Taj has been a strange one. On one hand, he probably has the most broken set of keywords and mechanics with access to poison, fear, fortify and much more. But on the other hand, Taj probably has the weakest stat lines with many of his defences and worship applications having slightly lower values than the norm. This was done to balance out his snowballing potential, as a fully activated Taj can quickly be unstoppable through just a lucky turn 1. To counteract the various problems Taj may be facing, we have decided to lessen the activation requirements for many of his upgraded worship enablers without touching the stats to leave him still open to certain weaknesses which the opponent can try to combat against. We have also adjusted the time worship and ascended worships stay active, giving Taj a meaningful power boost once he manages to activate his abilities through set-up and careful card ordering.

Keyword Adjustments Crow, Spirit, Snake Worship Activation turns : 4 < 5 Crow, Spirit, Snake Ascendancy Activation turns : 4 < 5 Spirit Ascendancy - Soul Ward reset value : 25 > 20

Dancing With Ghosts X, Jar of Snakes X, Horrid Swarm X All forms of Ascendent Worships are now applied directly instead of an activation through reapplying the same type of worship.

Mindless Appartition X, Slithering Terror X, Endless Agony X The penalities of playing these cards has been changed from Devotion below 6 to their respective Worships not being active when played.

Wall of Carcass X Heal : 3 < 4

Dark Protection X Block Value : 6 < 7

A.T.A.C.R Well, this robot, or less i say tank, has far exceeded our expectations for a defensive build. The design of A.T.A.C.R was supposed to be surrounding damage boosted multi-hits and explosive missiles, but it is clearly overshadowed by the fun and exciting “Turn 18” gameplan. All jokes aside, this nerf had to happen and I think not much explanation needs to be given.

Concussive Blast X Removed Text : You are granted Forcefield Added Text : Apply Daze(1) if you have not taken damage this turn

Defensive Mode X Ammo Reloaded : 4 < 5 Added condition to text : You are granted Forcefield instead of Barrier if your health is 15 or less

Crippling Volley X Removed text : Apply Stun to your opponent.

Lee the Dragon Master Despite all the nerfs to Lee, he has still been a very strong contender. We think he is in a good spot and has both offensive and defensive capabilities that secures him a spot in the top tier of champions. We are making the following changes to mitigate any impossible or sure win match ups against long ranged characters and giving a slight boost to his offensive abilities through decreasing the cost of Dragon Blitz so that it can be more flexibly played.

Forward Roll X Removed text

You are granted Invisibility Added condition to text : If you have no cards in play, Draw a card.

Dragon Blitz Momentum Cost

2 > 1 Attack Damage : 6 > 5

Redeye the Werewolf Stun is a keyword we are increasingly becoming more aware of and careful with when balancing out characters in the current meta. We think stun has a place in Redeye’s kit but perhaps an unconditional one that is difficult to block without a cost, maybe too strong in Redeye’s already explosive deck list. We are adding the same play restriction of the normal card into the upgraded version to create more counterplay as well as changing both cards into Long Ranged attacks so that Redeye won’t be completely shut down by knockbacks.

Silent Stalking Attack Range : Short < Long

Silent Stalking X Attack Range : Short < Long Added condition to text : This card is only playable if you have taken damage this turn.

Crystal the Ice Faerie This is just a minor change to Winter’s Embrace to avoid repeated Frozen spells that can lock out an opponent very early into the game on a good few turns. We are actively looking at perhaps balancing the mechanic as a whole if Crystal frozen loops start becoming a dominant part of the multiplayer scene.

Winter’s Embrace and Winter’s Embrace X Added text : This is a Single-Use card.

Tai Shang the Force Mage Kinetic Feeler Increase Arcane Resonance : 1 > 0

Omni Pull Text change: You are granted Force Charge < Increase your Arcane Resonance by 1.

Keyword changes Stealth • Dealing Counter damage will now reduce stealth to 30% as well as attacking Enrage • Enrage value is now decreased when an attack is played instead of dealing damage Build Up • A maximum value is now implemented at 12 Trauma • Trauma value is now only increased by attack damage

Challenge Changes • Due to Tsunami and Tsunami X’s card text changes, we have redesigned the upgrade challenge to “Play Tsunami whilst a barrier is active 5 times”. Challenge progress will be reset unless it has already been completed prior to the update.

Bug Fixes • Build Up behaviour is now fixed and playing a Counter will now remove the effect. • Network Optimisation has been done to decrease the finalizing delay at the end and start of turns. • The opening video has now been removed

Source

Steam News / 4 July 2024

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