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Steam News25 June 20242y ago

Control the Elements!

EA 0.2.16 Patch Highlights • New Champion : Sora the Elemental Sorcerer • Double EXP Week!

Full notes

Full Death or Glory update

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What changed

1 fix6 additions8 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • Balance
addedPatch Highlights • New Champion : Sora the Elemental Sorcerer • Double EXP Week! • Card Balancing • Build Up behaviour changes • Bug and stability fixes
addedNew Champion - Sora the Elemental Sorcerer For most practitioners of the arcane art, gaining high proficiency within a magical domain, requires years of dedication. It is therefore unusual for a sorcerer to master a range of elemental skills. Sora has pushed herself harder than most because she is haunted by the last words of her late father. Constantly feeling inadequate and needing to prove herself, she believes her achievements can speak for themselves, not knowing even the most potent magic cannot heal a broken heart.
changedThe last character to complete the second cycle of releases will be Sora, a spellslinger that is an expert in casting fire and water magic. Usually, one can only be a master of a single type of magic, but through her determination, Sora has mastered both the offensive flames and the protective waters. Use her ignite cards to create huge balls of fire that will cause tremendous amounts of end turn damage that cannot be blocked. Or become inevitable by replenishing and empowering yourself through a reservoir of barriers. Sora has multiple powerful builds that can focus on different mechanics, making every step of her battle, more difficult for the opponent to predict. A deck of potential combos awaits discovery and mastery.
fixedCharacter Balancing In this update, we have addressed several issues brought up by the community following the last tournament.
changedLee - Hidden Dragon Death Mark cards are fun and we want to keep it as a viable build-around for players who like this element of both surprises and telegraphed moves. However, with such a powerful ability, cards that apply Death Mark cannot completely stand on their own to keep the balance. We have received feedback regarding techies feeling helpless against Death Mark as reloading becomes impossible since Hidden Dragon will be played whilst they are immobile. We have decided to reduce the base attack power of Hidden Dragon to a level where Barriers are also countering the card. Additionally, we feel that Death Mark cards should always require some form of setup and pre-requisite that is actively done by the player rather than being based on the opponent having a bad draw of their weaker reactions.
changedAttack damage : 5 > 2

Death or Glory changes

addedPatch Highlights • New Champion : Sora the Elemental Sorcerer • Double EXP Week! • Card Balancing • Build Up behaviour changes • Bug and stability fixes
addedNew Champion - Sora the Elemental Sorcerer For most practitioners of the arcane art, gaining high proficiency within a magical domain, requires years of dedication. It is therefore unusual for a sorcerer to master a range of elemental skills. Sora has pushed herself harder than most because she is haunted by the last words of her late father. Constantly feeling inadequate and needing to prove herself, she believes her achievements can speak for themselves, not knowing even the most potent magic cannot heal a broken heart.
changedThe last character to complete the second cycle of releases will be Sora, a spellslinger that is an expert in casting fire and water magic. Usually, one can only be a master of a single type of magic, but through her determination, Sora has mastered both the offensive flames and the protective waters. Use her ignite cards to create huge balls of fire that will cause tremendous amounts of end turn damage that cannot be blocked. Or become inevitable by replenishing and empowering yourself through a reservoir of barriers. Sora has multiple powerful builds that can focus on different mechanics, making every step of her battle, more difficult for the opponent to predict. A deck of potential combos awaits discovery and mastery.
fixedCharacter Balancing In this update, we have addressed several issues brought up by the community following the last tournament.
changedLee - Hidden Dragon Death Mark cards are fun and we want to keep it as a viable build-around for players who like this element of both surprises and telegraphed moves. However, with such a powerful ability, cards that apply Death Mark cannot completely stand on their own to keep the balance. We have received feedback regarding techies feeling helpless against Death Mark as reloading becomes impossible since Hidden Dragon will be played whilst they are immobile. We have decided to reduce the base attack power of Hidden Dragon to a level where Barriers are also countering the card. Additionally, we feel that Death Mark cards should always require some form of setup and pre-requisite that is actively done by the player rather than being based on the opponent having a bad draw of their weaker reactions.

EA 0.2.16

Patch Highlights • New Champion : Sora the Elemental Sorcerer • Double EXP Week! • Card Balancing • Build Up behaviour changes • Bug and stability fixes

New Champion - Sora the Elemental Sorcerer For most practitioners of the arcane art, gaining high proficiency within a magical domain, requires years of dedication. It is therefore unusual for a sorcerer to master a range of elemental skills. Sora has pushed herself harder than most because she is haunted by the last words of her late father. Constantly feeling inadequate and needing to prove herself, she believes her achievements can speak for themselves, not knowing even the most potent magic cannot heal a broken heart.

Control the Elements!

The last character to complete the second cycle of releases will be Sora, a spellslinger that is an expert in casting fire and water magic. Usually, one can only be a master of a single type of magic, but through her determination, Sora has mastered both the offensive flames and the protective waters. Use her ignite cards to create huge balls of fire that will cause tremendous amounts of end turn damage that cannot be blocked. Or become inevitable by replenishing and empowering yourself through a reservoir of barriers. Sora has multiple powerful builds that can focus on different mechanics, making every step of her battle, more difficult for the opponent to predict. A deck of potential combos awaits discovery and mastery.

Sora is now avaliable in Death or Glory! Founder's will automatically unlock Sora upon updating the game.

Double EXP Week! To celebrate the release of Sora, double EXP will be available for all characters for a week! Earn, grind and collect cards at a much faster rate to prepare for upcoming tournaments and build your ultimate combo!

Character Balancing In this update, we have addressed several issues brought up by the community following the last tournament.

Lee - Hidden Dragon Death Mark cards are fun and we want to keep it as a viable build-around for players who like this element of both surprises and telegraphed moves. However, with such a powerful ability, cards that apply Death Mark cannot completely stand on their own to keep the balance. We have received feedback regarding techies feeling helpless against Death Mark as reloading becomes impossible since Hidden Dragon will be played whilst they are immobile. We have decided to reduce the base attack power of Hidden Dragon to a level where Barriers are also countering the card. Additionally, we feel that Death Mark cards should always require some form of setup and pre-requisite that is actively done by the player rather than being based on the opponent having a bad draw of their weaker reactions.

Attack damage : 5 > 2

A.T.A.C.R - Repulsion Field X To put it short, this card was an oversight that we should’ve picked up on earlier. The ability to apply a forcefield at no cost significantly makes certain classes impossible to set up and makes half of a game’s turn threatless for the A.T.A.C.R. We have added back the heat cost to this card for now, and looking at other directions that can be implemented in the future.

Heat Generated : 0 < 5 Persistence : 3 < 4 Added Card Text : Draw a card, if your health is 15 or less.

Taj - Dark Protection and Unholy Refuge and Upgraded Versions Taj’s defence package is intentionally designed to be slightly weaker than the average champion as a balancing valve to the powerful worship abilities. Especially with the reactions that can apply worship, Taj would be extremely oppressive if those abilities can be activated at a very consistent rate through reactions. However, because his other reactions all require strict restrictions to play, either through devotion, worship or even health levels, his overall deck is essentially reactionless. In a reaction heavy meta, this puts Taj at a huge disadvantage compared to his fellow champions as he cannot set up and prevent his opponent’s set up. Both our changes to these two cards are designed improve the overall reaction package of Taj by removing their original play restrictions or allow them to function some purposes even at the start of game.

Dark Protection and Dark Protection X Removed restriction : Single-Use Added Card Text : When this card is discarded, you are granted Fortify(1).

Unholy Refuge and Unholy Refuge X Block Value : 5 > 3 Removed restriction : This card can only be played if your devotion is 6 or greater. New additional card Text : If your Devotion is 6 or greater, the value of this block is increased by 2. During Transcendence the block value is further increased by 2.

Susan - Fragmentation Shot and Mercy Killing and Upgraded Versions As pointed out from various community members in the discord, Susan’s lack of any short ranged attacks makes Rush and Invisibility cards almost an auto-win against her. We think a sniper should be weak in short range, but to be completely shut out of the game by just including a single card into a deck, is admittedly going a bit too far. We have decided to break the fantasy (slightly) and change two of her cards as short-range attacks. Along with her missiles and defensive abilities, we think she will now at least be able to counterattack to try and win against the unfavourable matchup.

Attack Range : Long < Short

Crystal - Eternal Goddess and Eternal Goddess X Eternal Goddess was designed to be a build around and win condition for Crystal that was an alternate to her signature Freezing. But the low base damage of the card meant it was unreliable and easy to fail due to reactions, and the only way Crystal can set up the card to succeed was through Frozen, thus making the objective fall apart. We have decided to make the attack damage scalable through Arcane Resonance so with the right set up and build, this card can shine and break through without always relying on frozen.

Attack Damage : X < 2X

Build-Up Thanks to our community, we have been made aware of the incorrect interactions this buff has had in the game. We have decided that build-up should only affect active damaging effects such as attack and counters. Although counters are a reaction, it is an active choice made by the player to do damage with a reaction, thus the effect will trigger. However, things like life loss and end turn damage, should not trigger build up since they are passive and involuntary. If there are any moments that triggers build-up not by actively playing a card, it will be considered a bug, so if we missed any, we appreciate it if you could let us know in bugs and feedback, thank you!

Bugs and Performance improvements • Angry Swipe X behavior fixes • Timers will now only start countdown after your opponent has finished finalising in the end turn phase • Fixed various bugs in achievement claiming • Fixed a bug in Enryu’s cards that caused crashes and invisible cards to appear during battle

Source

Steam News / 25 June 2024

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