HomeGamesUpdatesPricingMethodology
Steam News22 May 20251y ago

Patch 0.8.5

TL;DR - This patch adresses some major bugs, fixes the exploding fungus behaviour, adds further improvements to the environment overall and quality of life features to the Armory.

Full notes

Full Death Must Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions5 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Maps
addedTL;DR - This patch adresses some major bugs, fixes the exploding fungus behaviour, adds further improvements to the environment overall and quality of life features to the Armory.
addedArmory QoL: • You can now move items from the Armory to your character Inventory • Improved sorting when in a preset tab, surfacing most relevant items first • Added more featured affixes, e.g. "Heal on Level" to the Defensive preset • Added filtering by item tier • Transfer to stash now ignores lore books
changedEnvironment: • Decreased Act 3 global darkness so areas with 0 light sources won't be pitch black • Reordered all the trees on Act 3 and cut some for better pathfinding • Increased the distance at which trees detect they should fade when players come near
changedUnique Items: • Cipher reworked
changedBlessings: • Stone Golem summon count scaling 100% > 20% • Tidal Force chance 60% > 100% (last lvl) • Sickles of Mort 120% > 150% Attack Damage
changedEnemies: • Fungus plays windup animation before explosion • Fungus now only deals damage on explode, not death • Fungus explode has attack warning

Death Must Die changes

addedTL;DR - This patch adresses some major bugs, fixes the exploding fungus behaviour, adds further improvements to the environment overall and quality of life features to the Armory.
addedArmory QoL: • You can now move items from the Armory to your character Inventory • Improved sorting when in a preset tab, surfacing most relevant items first • Added more featured affixes, e.g. "Heal on Level" to the Defensive preset • Added filtering by item tier • Transfer to stash now ignores lore books
changedEnvironment: • Decreased Act 3 global darkness so areas with 0 light sources won't be pitch black • Reordered all the trees on Act 3 and cut some for better pathfinding • Increased the distance at which trees detect they should fade when players come near
changedUnique Items: • Cipher reworked
changedBlessings: • Stone Golem summon count scaling 100% > 20% • Tidal Force chance 60% > 100% (last lvl) • Sickles of Mort 120% > 150% Attack Damage

TL;DR - This patch adresses some major bugs, fixes the exploding fungus behaviour, adds further improvements to the environment overall and quality of life features to the Armory.

Armory QoL: • You can now move items from the Armory to your character Inventory • Improved sorting when in a preset tab, surfacing most relevant items first • Added more featured affixes, e.g. "Heal on Level" to the Defensive preset • Added filtering by item tier • Transfer to stash now ignores lore books

Environment: • Decreased Act 3 global darkness so areas with 0 light sources won't be pitch black • Reordered all the trees on Act 3 and cut some for better pathfinding • Increased the distance at which trees detect they should fade when players come near

Unique Items: • Cipher reworked

Blessings: • Stone Golem summon count scaling 100% > 20% • Tidal Force chance 60% > 100% (last lvl) • Sickles of Mort 120% > 150% Attack Damage

Enemies: • Fungus plays windup animation before explosion • Fungus now only deals damage on explode, not death • Fungus explode has attack warning

Optimizations: • Performance improved on preloading mobs

Bugs: • Fixed map objects becoming non-interactable. • Fixed Lady of the Lake getting stuck and freezing in place • Fixed enemy mobs as well as Lady of the Lake sometimes going out of boss arenas • Fixed Act 2 bosses not teleporting inside black fire arena • Fixed summon count bugs • Fixed ranger not being able to shoot at the top of the boss arenas • Fixed Necromancer teleport glitch • Fixed Djinn teleport glitches • Fixed arbiters infinite damage bug

Source

Steam News / 22 May 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.