What changed
1 fix2 additions5 changes0 removals
- Gameplay
- Performance
- Balance
- Maps
addedTL;DR - This patch adresses some major bugs, fixes the exploding fungus behaviour, adds further improvements to the environment overall and quality of life features to the Armory.
addedArmory QoL: • You can now move items from the Armory to your character Inventory • Improved sorting when in a preset tab, surfacing most relevant items first • Added more featured affixes, e.g. "Heal on Level" to the Defensive preset • Added filtering by item tier • Transfer to stash now ignores lore books
changedEnvironment: • Decreased Act 3 global darkness so areas with 0 light sources won't be pitch black • Reordered all the trees on Act 3 and cut some for better pathfinding • Increased the distance at which trees detect they should fade when players come near
changedUnique Items: • Cipher reworked
changedBlessings: • Stone Golem summon count scaling 100% > 20% • Tidal Force chance 60% > 100% (last lvl) • Sickles of Mort 120% > 150% Attack Damage
changedEnemies: • Fungus plays windup animation before explosion • Fungus now only deals damage on explode, not death • Fungus explode has attack warning
Death Must Die changes
addedTL;DR - This patch adresses some major bugs, fixes the exploding fungus behaviour, adds further improvements to the environment overall and quality of life features to the Armory.
addedArmory QoL: • You can now move items from the Armory to your character Inventory • Improved sorting when in a preset tab, surfacing most relevant items first • Added more featured affixes, e.g. "Heal on Level" to the Defensive preset • Added filtering by item tier • Transfer to stash now ignores lore books
changedEnvironment: • Decreased Act 3 global darkness so areas with 0 light sources won't be pitch black • Reordered all the trees on Act 3 and cut some for better pathfinding • Increased the distance at which trees detect they should fade when players come near
changedUnique Items: • Cipher reworked
changedBlessings: • Stone Golem summon count scaling 100% > 20% • Tidal Force chance 60% > 100% (last lvl) • Sickles of Mort 120% > 150% Attack Damage
TL;DR - This patch adresses some major bugs, fixes the exploding fungus behaviour, adds further improvements to the environment overall and quality of life features to the Armory.
Armory QoL: • You can now move items from the Armory to your character Inventory • Improved sorting when in a preset tab, surfacing most relevant items first • Added more featured affixes, e.g. "Heal on Level" to the Defensive preset • Added filtering by item tier • Transfer to stash now ignores lore books
Environment: • Decreased Act 3 global darkness so areas with 0 light sources won't be pitch black • Reordered all the trees on Act 3 and cut some for better pathfinding • Increased the distance at which trees detect they should fade when players come near
Unique Items: • Cipher reworked
Blessings: • Stone Golem summon count scaling 100% > 20% • Tidal Force chance 60% > 100% (last lvl) • Sickles of Mort 120% > 150% Attack Damage
Enemies: • Fungus plays windup animation before explosion • Fungus now only deals damage on explode, not death • Fungus explode has attack warning
Optimizations: • Performance improved on preloading mobs
Bugs: • Fixed map objects becoming non-interactable. • Fixed Lady of the Lake getting stuck and freezing in place • Fixed enemy mobs as well as Lady of the Lake sometimes going out of boss arenas • Fixed Act 2 bosses not teleporting inside black fire arena • Fixed summon count bugs • Fixed ranger not being able to shoot at the top of the boss arenas • Fixed Necromancer teleport glitch • Fixed Djinn teleport glitches • Fixed arbiters infinite damage bug