Full notes
Full Death Must Die update
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What changed
- Balance
- Gameplay
- Store
- UI and audio
- Performance
Death Must Die changes
Enemies: • Wraiths Dash-Attack cooldown scaling 100% > 50% • Wraith Dash now has a windup animation • Moss Guardians now can't spawn more than 2 in a wave • Fungi damage reduced by half • Frog King tongue skill damage scaling from darkness 100% > 33%; Base damage -30%
Summons: • Stone Golem now has proper Spawn & Death animation
Blessings: • Sickles Attack Damage scaling improved +100% (6% > 12%, etc.) • Infusions will now no longer be a certain roll
Talents: • Druid Maniac now gives Dash Recharge Speed % • Extra Thick! renamed to Freedom! and now required for Eagle form (Since it enables flying over roots without getting stuck and in that sense is essential for the Eagle form) • Warchief Attack Damage 80% > 90% • Cooldown 1.2s > 1.0s
Shop: • Doubled mythic drop rate progression in shop
Locations: • A certain location now drops Jade Rabbit to help with achievement hunting
Darkness: Summary: Made easier on higher darkness to support more builds • Monster Darkness Scaling returned to linear again • Monster Darkness Life Scaling at 100 made easier - From 170% > 1360% to 170% > 340% over the course of the 20 minutes to support more builds & playstyles • Monster Darkness Damage Scaling at 100 made easier - From 50% > 133% to 25% > 66% over the course of the 20 minutes to support more builds & playstyles • Base Monster Darkness Damage scaling slightly reduced • Base Monster Percent Damage Resistance scaling reduced • Selectable Darkness Area Max 40% > 30% • Selectable Duration Max 120% > 60% • Selectable Boss Cooldowns -300% > -200% • Selectable Projectile Count for Bosses & Minions replaced with Less Pick Up drops • Selectable Heals Reduction replaced with Heals Reduction from locations
Localization: • Fixed broken localizations
Affixes: Can no longer spawn: • Heal on Attack-Kill • Summon Generation • Rarity Upgrade Offers • New Blessing Offers • Level-Up Blessing Offers • Attack Angle % Adjusted: • Heavily reduced roll chance for some minor affixes, eg. projectile velocity, projectile angling • Summon Life Regeneration roll odds reduced as well, increased Summon Life odds instead • Summon Movement Speed value 1.5% > 3% • Buff Damage % vs Enemies Below 50% Life (0.4% > 0.5%) • Buff Damage % vs Enemies Above 50% Life (0.5% > 0.6%) • Buff Damage % vs Undamaged Enemies (4% > 5%)
Items: • The Sage now gives +1 Cast Slot, no upgrade to Master, a bit less Cast damage and a lot more Experience Gain • Blackheart redesigned due to broken interaction between Base & Percentage stats • Mausoleum of Eyes now has a 60 second equip cooldown • Sacrilige Luck scaling factor 100% > 20% on both positive & negative affixes (relation unchanged) • Pirate Hat Chance to drop gold 10% > 5%
Bugs: • Fixed Summon Life & Life Regeneration increasing Player life instead of Summons • Fixed Summon Life and Life Regen not displayed in character stats • Fixed Summon Attack Speed always displayed, even when 0 • Crash on Boss Spawn should be fixed • Not able to level multiple Attack and/or Dash blessings fixed • Fixed missing cooldowns & certain summons not reviving • Fixed Mayhem not working properly • Fixed Time Field infusion now reduces cooldown instead of increase • Fixed Shroom King summons dealing damage to player • Fixed Iceblock freeze not having cooldown & damage reduction % not working occasionally
Source
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