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Steam News9 May 20251y ago

Patch 0.8.4

Enemies: • Wraiths Dash-Attack cooldown scaling 100% > 50% • Wraith Dash now has a windup animation • Moss Guardians now can't spawn more than 2 in a wave • Fungi damage reduced by half • Frog King tongue skill damage s

Full notes

Full Death Must Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions5 changes0 removals
  • Balance
  • Gameplay
  • Store
  • UI and audio
  • Performance
addedEnemies: • Wraiths Dash-Attack cooldown scaling 100% > 50% • Wraith Dash now has a windup animation • Moss Guardians now can't spawn more than 2 in a wave • Fungi damage reduced by half • Frog King tongue skill damage scaling from darkness 100% > 33%; Base damage -30%
addedSummons: • Stone Golem now has proper Spawn & Death animation
changedBlessings: • Sickles Attack Damage scaling improved +100% (6% > 12%, etc.) • Infusions will now no longer be a certain roll
changedTalents: • Druid Maniac now gives Dash Recharge Speed % • Extra Thick! renamed to Freedom! and now required for Eagle form (Since it enables flying over roots without getting stuck and in that sense is essential for the Eagle form) • Warchief Attack Damage 80% > 90% • Cooldown 1.2s > 1.0s
changedShop: • Doubled mythic drop rate progression in shop
changedDarkness: Summary: Made easier on higher darkness to support more builds • Monster Darkness Scaling returned to linear again • Monster Darkness Life Scaling at 100 made easier - From 170% > 1360% to 170% > 340% over the course of the 20 minutes to support more builds & playstyles • Monster Darkness Damage Scaling at 100 made easier - From 50% > 133% to 25% > 66% over the course of the 20 minutes to support more builds & playstyles • Base Monster Darkness Damage scaling slightly reduced • Base Monster Percent Damage Resistance scaling reduced • Selectable Darkness Area Max 40% > 30% • Selectable Duration Max 120% > 60% • Selectable Boss Cooldowns -300% > -200% • Selectable Projectile Count for Bosses & Minions replaced with Less Pick Up drops • Selectable Heals Reduction replaced with Heals Reduction from locations

Death Must Die changes

addedEnemies: • Wraiths Dash-Attack cooldown scaling 100% > 50% • Wraith Dash now has a windup animation • Moss Guardians now can't spawn more than 2 in a wave • Fungi damage reduced by half • Frog King tongue skill damage scaling from darkness 100% > 33%; Base damage -30%
addedSummons: • Stone Golem now has proper Spawn & Death animation
changedBlessings: • Sickles Attack Damage scaling improved +100% (6% > 12%, etc.) • Infusions will now no longer be a certain roll
changedTalents: • Druid Maniac now gives Dash Recharge Speed % • Extra Thick! renamed to Freedom! and now required for Eagle form (Since it enables flying over roots without getting stuck and in that sense is essential for the Eagle form) • Warchief Attack Damage 80% > 90% • Cooldown 1.2s > 1.0s
changedShop: • Doubled mythic drop rate progression in shop

Enemies: • Wraiths Dash-Attack cooldown scaling 100% > 50% • Wraith Dash now has a windup animation • Moss Guardians now can't spawn more than 2 in a wave • Fungi damage reduced by half • Frog King tongue skill damage scaling from darkness 100% > 33%; Base damage -30%

Summons: • Stone Golem now has proper Spawn & Death animation

Blessings: • Sickles Attack Damage scaling improved +100% (6% > 12%, etc.) • Infusions will now no longer be a certain roll

Talents: • Druid Maniac now gives Dash Recharge Speed % • Extra Thick! renamed to Freedom! and now required for Eagle form (Since it enables flying over roots without getting stuck and in that sense is essential for the Eagle form) • Warchief Attack Damage 80% > 90% • Cooldown 1.2s > 1.0s

Shop: • Doubled mythic drop rate progression in shop

Locations: • A certain location now drops Jade Rabbit to help with achievement hunting

Darkness: Summary: Made easier on higher darkness to support more builds • Monster Darkness Scaling returned to linear again • Monster Darkness Life Scaling at 100 made easier - From 170% > 1360% to 170% > 340% over the course of the 20 minutes to support more builds & playstyles • Monster Darkness Damage Scaling at 100 made easier - From 50% > 133% to 25% > 66% over the course of the 20 minutes to support more builds & playstyles • Base Monster Darkness Damage scaling slightly reduced • Base Monster Percent Damage Resistance scaling reduced • Selectable Darkness Area Max 40% > 30% • Selectable Duration Max 120% > 60% • Selectable Boss Cooldowns -300% > -200% • Selectable Projectile Count for Bosses & Minions replaced with Less Pick Up drops • Selectable Heals Reduction replaced with Heals Reduction from locations

Localization: • Fixed broken localizations

Affixes: Can no longer spawn: • Heal on Attack-Kill • Summon Generation • Rarity Upgrade Offers • New Blessing Offers • Level-Up Blessing Offers • Attack Angle % Adjusted: • Heavily reduced roll chance for some minor affixes, eg. projectile velocity, projectile angling • Summon Life Regeneration roll odds reduced as well, increased Summon Life odds instead • Summon Movement Speed value 1.5% > 3% • Buff Damage % vs Enemies Below 50% Life (0.4% > 0.5%) • Buff Damage % vs Enemies Above 50% Life (0.5% > 0.6%) • Buff Damage % vs Undamaged Enemies (4% > 5%)

Items: • The Sage now gives +1 Cast Slot, no upgrade to Master, a bit less Cast damage and a lot more Experience Gain • Blackheart redesigned due to broken interaction between Base & Percentage stats • Mausoleum of Eyes now has a 60 second equip cooldown • Sacrilige Luck scaling factor 100% > 20% on both positive & negative affixes (relation unchanged) • Pirate Hat Chance to drop gold 10% > 5%

Bugs: • Fixed Summon Life & Life Regeneration increasing Player life instead of Summons • Fixed Summon Life and Life Regen not displayed in character stats • Fixed Summon Attack Speed always displayed, even when 0 • Crash on Boss Spawn should be fixed • Not able to level multiple Attack and/or Dash blessings fixed • Fixed missing cooldowns & certain summons not reviving • Fixed Mayhem not working properly • Fixed Time Field infusion now reduces cooldown instead of increase • Fixed Shroom King summons dealing damage to player • Fixed Iceblock freeze not having cooldown & damage reduction % not working occasionally

Source

Steam News / 9 May 2025

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