Full notes
Full Death Machine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
- Gameplay
addedAdded a frame of hitstop to the player's melee attacks.
changedImproved the player's horizontal aerial maneuverability.
changedImproved the visuals on the hookshot preview object.
addedAdded negative feedback on the hookshot preview, turning red when the distance is too far for the hookshot to reach.
Quickened the rate of gravity on the player after reaching the end of their jump.
Added a frame of hitstop to the player's melee attacks.
Improved the player's horizontal aerial maneuverability.
Improved the visuals on the hookshot preview object.
Added negative feedback on the hookshot preview, turning red when the distance is too far for the hookshot to reach.
Source
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