Full notes
Full Death Machine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Death Machine changes
Added a Enemy HP Slider to settings > general that allows the player to increase or decrease enemy HP to their liking.
The player is no longer able to be afflicted with debuffs. Most unexpected deaths came at the hands of powerful debuffs bringing the player to 1hp silently.
Squashed a bug once and for all (pls) that could trap players frozen in place (usually near a corner where the player could mantle)
Improved handling on the hookshot, including a small boost forwards when activating the hookshot
Allowed the player to exceed their maximum air speed while swinging on their hookshot
Reduced the rate at which homing projectiles can course-correct, allowing the player to dodge them more easily.
Source
Changelog.gg summarizes and formats this update. How we read updates.
