Full notes
Full Death Harvest update
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What changed
0 fixes2 additions0 changes0 removals
- Compatibility
- Gameplay
addedWhat's new in the beta: 1. Save system 2. Backpack 3. New story tutorial 4. New lighting 5. New building interiors 6. Dialogue system 7. New data pad 8. New main characters
addedWhat's been rebuilt: 1. Refactored weapons visually and systemically 2. Refactored inventory 3. Refactored Outpost missions 4. More types of zombies and rebuilt AI 5. New main characters 6. Rebuilt mission system 7. Rebuilt AI spawn management system
Death Harvest changes
addedWhat's new in the beta: 1. Save system 2. Backpack 3. New story tutorial 4. New lighting 5. New building interiors 6. Dialogue system 7. New data pad 8. New main characters
addedWhat's been rebuilt: 1. Refactored weapons visually and systemically 2. Refactored inventory 3. Refactored Outpost missions 4. More types of zombies and rebuilt AI 5. New main characters 6. Rebuilt mission system 7. Rebuilt AI spawn management system
Howdy harvesters!!!
We apologize for the lack of activity. We have been working on rebuilding the basics of the game to create a stable system for Death Harvest development.
What's new in the beta:
- Save system
- Backpack
- New story tutorial
- New lighting
- New building interiors
- Dialogue system
- New data pad
- New main characters
What's been rebuilt:
- Refactored weapons visually and systemically
- Refactored inventory
- Refactored Outpost missions
- More types of zombies and rebuilt AI
- New main characters
- Rebuilt mission system
- Rebuilt AI spawn management system
What's in the next update:
- Colony hub level between missions with possibility of: a. Making purchases b. Selling loot c. Using the shooting range d. Mission selection
- Warehouse mission and boss fight.
- Melee weapons.
- AI companions in the colony.
Thank you for your patience, Death Harvest team!
Source
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