Full notes
Full Death Harvest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Balance
- Store
Death Harvest changes
Patch 0.8.0.0
New features:
New extraction level with loot and side missions.
Introduce climb system that can be found on the extraction level.
Introduce rope sliding mechanic.
Add padlock to some doors and loot boxes.
Introduce system that is tracking game progress like finished quests or collected notes.
Add mission requirements for some levels.
Add notes board on the boston colony level with collected notes.
Add tutorial hints in the boston colony.
Add quest markers visible on the HUD.
Add special icon above dead players making them more visible for other players.
Add radio dialogues with some NPC's.
Add melee ability for weapons like rifles, pistols, shotguns and resource boxes.
Add cigarette and smoking mechanic.
Fixed features:
Fix major issue that from time to time won't spawn character for player after joining the game.
Fix crash on physical switches from power generator.
Fix crash on destroying limbs.
Fix crash on quest finish.
Fix blockers in the tutorial level.
Fix music manager that won't work properly on clients.
Improve handling hinge in doors, trunks and loot boxes.
Improve loot system.
Balance game economy.
Falling from height now can take damage.
Improve displaying nickname above player heads.
Improve shop system with shop spawn points.
Improve AI spawn system to have more control over zombie masses.
Reorganize mission board on the boston colony level.
HTC Cosmos now should have input binding setup properly.
This update comes with a save wipe, as the core systems have changed significantly since the previous version.
Have a good time in the game, and feel free to give us feedback on Discord or by leaving a review on Steam.
Death Harvest Team!
Source
Changelog.gg summarizes and formats this update. How we read updates.
