HomeGamesUpdatesPricingMethodology
Steam News1 November 20232y ago

Update v.0.4.0 - New map and game mode

Hi everyone! What's new in this update? New level: Military Warehouses - secure supplies for the colony and collect zombie mutagen samples.

Full notes

Full Death Harvest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Balance
addedHi everyone! What's new in this update?
addedNew level: Military Warehouses - secure supplies for the colony and collect zombie mutagen samples. Level modification: Outpost - added a preparation phase before waves, introduced new loot, and added a power generator mechanic. Mechanic modification: Flashlight - now the beam of light follows your head and shines where you look. Mechanic modification: Energy drink effect boosts stamina regeneration for a certain time instead of a one-time renewal. Effect modification: Blood - new hit effects. Added: Lootable crates. Added: Radio. Added: Pump-action and semi-automatic shotguns. Added: Openable doors. Added: Occlusion of sound effects. Added: Food items that regenerate health. ... and many smaller fixes and mechanics that don't make sense to list individually.

Death Harvest changes

addedHi everyone! What's new in this update?
addedNew level: Military Warehouses - secure supplies for the colony and collect zombie mutagen samples. Level modification: Outpost - added a preparation phase before waves, introduced new loot, and added a power generator mechanic. Mechanic modification: Flashlight - now the beam of light follows your head and shines where you look. Mechanic modification: Energy drink effect boosts stamina regeneration for a certain time instead of a one-time renewal. Effect modification: Blood - new hit effects. Added: Lootable crates. Added: Radio. Added: Pump-action and semi-automatic shotguns. Added: Openable doors. Added: Occlusion of sound effects. Added: Food items that regenerate health. ... and many smaller fixes and mechanics that don't make sense to list individually.

Hi everyone! What's new in this update?

New level

Military Warehouses - secure supplies for the colony and collect zombie mutagen samples.

Level modification

Outpost - added a preparation phase before waves, introduced new loot, and added a power generator mechanic.

Mechanic modification

Flashlight - now the beam of light follows your head and shines where you look.

Mechanic modification

Energy drink effect boosts stamina regeneration for a certain time instead of a one-time renewal.

Effect modification

Blood - new hit effects.

Added

Lootable crates.

Added

Radio.

Added

Pump-action and semi-automatic shotguns.

Added

Openable doors.

Added

Occlusion of sound effects.

Added

Food items that regenerate health. ... and many smaller fixes and mechanics that don't make sense to list individually.

Source

Steam News / 1 November 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.