Hi everyone! What's new in this update? New level: Military Warehouses - secure supplies for the colony and collect zombie mutagen samples.
Full notes
Full Death Harvest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions0 changes0 removals
Gameplay
Balance
addedHi everyone! What's new in this update?
addedNew level: Military Warehouses - secure supplies for the colony and collect zombie mutagen samples. Level modification: Outpost - added a preparation phase before waves, introduced new loot, and added a power generator mechanic. Mechanic modification: Flashlight - now the beam of light follows your head and shines where you look. Mechanic modification: Energy drink effect boosts stamina regeneration for a certain time instead of a one-time renewal. Effect modification: Blood - new hit effects. Added: Lootable crates. Added: Radio. Added: Pump-action and semi-automatic shotguns. Added: Openable doors. Added: Occlusion of sound effects. Added: Food items that regenerate health. ... and many smaller fixes and mechanics that don't make sense to list individually.
Death Harvest changes
addedHi everyone! What's new in this update?
addedNew level: Military Warehouses - secure supplies for the colony and collect zombie mutagen samples. Level modification: Outpost - added a preparation phase before waves, introduced new loot, and added a power generator mechanic. Mechanic modification: Flashlight - now the beam of light follows your head and shines where you look. Mechanic modification: Energy drink effect boosts stamina regeneration for a certain time instead of a one-time renewal. Effect modification: Blood - new hit effects. Added: Lootable crates. Added: Radio. Added: Pump-action and semi-automatic shotguns. Added: Openable doors. Added: Occlusion of sound effects. Added: Food items that regenerate health. ... and many smaller fixes and mechanics that don't make sense to list individually.
Hi everyone! What's new in this update?
New level
Military Warehouses - secure supplies for the colony and collect zombie mutagen samples.
Level modification
Outpost - added a preparation phase before waves, introduced new loot, and added a power generator mechanic.
Mechanic modification
Flashlight - now the beam of light follows your head and shines where you look.
Mechanic modification
Energy drink effect boosts stamina regeneration for a certain time instead of a one-time renewal.
Effect modification
Blood - new hit effects.
Added
Lootable crates.
Added
Radio.
Added
Pump-action and semi-automatic shotguns.
Added
Openable doors.
Added
Occlusion of sound effects.
Added
Food items that regenerate health. ... and many smaller fixes and mechanics that don't make sense to list individually.