In this update1
Full notes
Full Death Drives A Bus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Compatibility
Death Drives A Bus changes
I've gotten a bit of feedback from people over the past week. In the process of updating the game, I created a neat automated system to build and deploy the game automatically to Steam and itch as well! So that's definitely a win :)
v2.3 updates
Resetting the game now clears the spirit card as well
When you deliver spirits to the last portal on the map, but spirits still exist on the map, you game over (no more weird soft locks)
Windowed mode functions a bit better now and doesn't crop off the game on wide monitors
Added more context-sensitive prompts for keyboard/controller support
A few really minor tweaks I probably forgot about
I know I keep saying it, but this will likely be the last update for a while. I've got some more projects in the works that are really exciting. Right now it's using "developer art", which is to say it's not pretty to look at. I'm hoping to fix that up and get something ready for people to play in a few weeks. Thank you for all your support and kind words on this game! Feel free to get in touch with bug reports and game suggestions. I can always add it to the list next time I poke at it :)
Source
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