Full notes
Full Death by Game Show update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, patch 1.02 is here and available. We’ve continued to listen to feedback, improving the game play with some key changes that can be seen below.
What changed
- Balance
- Gameplay
- Events
- Store
Death by Game Show changes
When you enter a rocket at the end of a challenge all buildings and consumable droids with adequate HP will be packed away to inventory.
When your droids hit the challenge walls with adequate HP they are returned to inventory or recover energy.
When the E key is tapped or B on controller is held all active droids are packed away allowing you to spawn more. Droids with adequate HP will be returned to inventory or recover energy.
When a player is in range of an attack the ground will glow red giving adequate warning to move or spawn.
The help screen can be opened in the game show studio environment.
Consumable droids can be packed away with 51% HP or more.
The hook length is shorter and loot fades quicker to quicken game play. .
Monetary rewards for score milestones have been increased.
The difficulty slider no longer reduces coin spawn rates.
The Syringe power-up will now recover droid HP too.
Many challenges 1-50 have had text reductions on their background signs.
The game show hosts text has been reduced.
Challenges 40 to 50 difficulty reduction. We love feedback and we’ll always try to listen to it. Please follow us on Twitter, YouTube or add the game to your wishlist if it interests you. Also please check out our competition group. The links for all are below: Twitter - https://twitter.com/oointah YouTube - https://www.youtube.com/user/oointah Death by Game Show Group Competition - http://steamcommunity.com/groups/deathbygameshow Death by Game Show Store Page - http://store.steampowered.com/app/409730/
Source
Changelog.gg summarizes and formats this update. How we read updates.
