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Steam News7 January 20197y ago

Patch Notes 01/07/2019

Enhancements and Fixes: - Changed minimum mouse sensitivity on the slider from 20 to 1. - Added Music Volume Slider in Pause Menu. - Adjusted crow caw audio balancing.

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedEnhancements and Fixes: - Changed minimum mouse sensitivity on the slider from 20 to 1. - Added Music Volume Slider in Pause Menu. - Adjusted crow caw audio balancing. - Changed trees and ivy from being bare for the winter months to just December and January. Extended autumn colours into November and green trees to start in February to reduce bare foliage time. - Moved player spawn a bit farther away from the door and raised it by two pixels. - Moved teleport zone up higher. This was made in case a player was able to throw a quest or reward letter out the window. This way the quest/reward would not be lost. I added it to include re-spawning the player inside the building if they got out of bounds. It was brought to my attention in one of the recent comments that someone was able to get out of bounds by accident. If anyone has any replication instructions/information on this very serious issue please contact me, either through email, PM or discussion. After trying to reproduce this issue on 6 different computer setups of varying age and OS, I have not been able to replicate this issue.

Enhancements and Fixes: - Changed minimum mouse sensitivity on the slider from 20 to 1. - Added Music Volume Slider in Pause Menu. - Adjusted crow caw audio balancing. - Changed trees and ivy from being bare for the winter months to just December and January. Extended autumn colours into November and green trees to start in February to reduce bare foliage time. - Moved player spawn a bit farther away from the door and raised it by two pixels. - Moved teleport zone up higher. This was made in case a player was able to throw a quest or reward letter out the window. This way the quest/reward would not be lost. I added it to include re-spawning the player inside the building if they got out of bounds. It was brought to my attention in one of the recent comments that someone was able to get out of bounds by accident. If anyone has any replication instructions/information on this very serious issue please contact me, either through email, PM or discussion. After trying to reproduce this issue on 6 different computer setups of varying age and OS, I have not been able to replicate this issue.

Source

Steam News / 7 January 2019

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