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Steam News18 May 20206y ago

Patch Notes 05/18/2020

Hey everyone! Hope everyone is doing well. Here is a minor update with some quality of life improvements. Fixed collision on planter outside by wall. - Adjusted when quests expire to be longer.

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Hey everyone! Hope everyone is doing well. Here is a minor update with some quality of life improvements.

What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • UI and audio
changedHey everyone! Hope everyone is doing well. Here is a minor update with some quality of life improvements.
fixedFixed collision on planter outside by wall. - Adjusted when quests expire to be longer. Some quests (such as the 3rd) were too short of a duration for starting the game and learning where everything is, planting and researching. - The amount of time left for a quest now shows up when you open the quest. - Gold, Karma, and the Day number now appear for the duration the reward letter is opened. - Lantern Fire is removed for "Low" graphical settings. - Added a couple karma to most quests, particularly hard quests or ones with a difficult client. - Bumped up karma for low paying quests. - Bumped up gold reward by 5-15 per quest. - Lowered fireplace volume slightly as it was a bit loud. - Fixed menu music not looping with new engine upgrade. - Birds are louder outside now. They were hard to hear if the music was turned too high. - Changed physics on bottles to be less crazy but they still move to see the liquid move around. - Removed the word "distilled" for Witch Hazel. This was confusing as you needed to read the ingredient almanac in order to know that the Witch Hazel comes pre-distilled. - Adjusted the hint for quest 10 to be more obvious as it could of been taken the wrong way previously. - Fixed low texture resolution for flowers and most mushrooms. (A couple mushrooms will need new textures). - Added fallback if Auto Settings can't find monitor resolution to default to 720p. - Fixed Field of View not persisting through to the main level from the main menu. - Added ability in Pause menu to change Gamma as well as a reset to default gamma button. - Removed logos etc replaying anytime the Main Menu opens from quitting from the game to menu. Only plays on start up now. - Added a random offset for spawning reward letters so they won't hit each other as often upon spawning.
  • Fixed collision on planter outside by wall. - Adjusted when quests expire to be longer. Some quests (such as the 3rd) were too short of a duration for starting the game and learning where everything is, planting and researching. - The amount of time left for a quest now shows up when you open the quest. - Gold, Karma, and the Day number now appear for the duration the reward letter is opened. - Lantern Fire is removed for "Low" graphical settings. - Added a couple karma to most quests, particularly hard quests or ones with a difficult client. - Bumped up karma for low paying quests. - Bumped up gold reward by 5-15 per quest. - Lowered fireplace volume slightly as it was a bit loud. - Fixed menu music not looping with new engine upgrade. - Birds are louder outside now. They were hard to hear if the music was turned too high. - Changed physics on bottles to be less crazy but they still move to see the liquid move around. - Removed the word "distilled" for Witch Hazel. This was confusing as you needed to read the ingredient almanac in order to know that the Witch Hazel comes pre-distilled. - Adjusted the hint for quest 10 to be more obvious as it could of been taken the wrong way previously. - Fixed low texture resolution for flowers and most mushrooms. (A couple mushrooms will need new textures). - Added fallback if Auto Settings can't find monitor resolution to default to 720p. - Fixed Field of View not persisting through to the main level from the main menu. - Added ability in Pause menu to change Gamma as well as a reset to default gamma button. - Removed logos etc replaying anytime the Main Menu opens from quitting from the game to menu. Only plays on start up now. - Added a random offset for spawning reward letters so they won't hit each other as often upon spawning.

Source

Steam News / 18 May 2020

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